Files
axyz/src/Engine/Core/World.cpp
T

271 lines
7.8 KiB
C++

#include "Core/World.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
#include "Core/EntityWrapper.h"
World::~World()
{
for (auto& pool : m_ComponentPools) {
delete pool.second;
}
}
World::World(const World& other)
: m_EventBroker(other.m_EventBroker)
, m_CurrentEntityID(other.m_CurrentEntityID)
, m_EntityParents(other.m_EntityParents)
, m_EntityChildren(other.m_EntityChildren)
, m_EntityNames(other.m_EntityNames)
{
// Deep copy component pools
for (auto& kv : other.m_ComponentPools) {
m_ComponentPools[kv.first] = new ComponentPool(*kv.second);
}
}
EntityID World::CreateEntity(EntityID parent /*= EntityID_Invalid*/)
{
EntityID newEntity = generateEntityID();
if (newEntity == parent) {
LOG_WARNING("Invalid parent #%i of Entity#%i", newEntity, parent);
parent = EntityID_Invalid;
}
m_EntityParents[newEntity] = parent;
m_EntityChildren.insert(std::make_pair(parent, newEntity));
return newEntity;
}
void World::DeleteEntity(EntityID entity)
{
deleteEntityRecursive(entity, false);
}
bool World::ValidEntity(EntityID entity) const
{
return m_EntityParents.find(entity) != m_EntityParents.end();
}
void World::RegisterComponent(const ComponentInfo& ci)
{
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
m_ComponentPools[ci.Name] = new ComponentPool(ci);
}
}
ComponentWrapper World::AttachComponent(EntityID entity, const std::string& componentType)
{
// TODO: Allocate dynamic pool if component isn't registered
ComponentPool* pool = m_ComponentPools.at(componentType);
const ComponentInfo& ci = pool->ComponentInfo();
// Allocate component with default values
ComponentWrapper c = pool->Allocate(entity);
return c;
}
bool World::HasComponent(EntityID entity, const std::string& componentType) const
{
auto it = m_ComponentPools.find(componentType);
if (it == m_ComponentPools.end()) {
return false;
} else {
return it->second->KnowsEntity(entity);
}
}
ComponentWrapper World::GetComponent(EntityID entity, const std::string& componentType)
{
ComponentPool* pool = m_ComponentPools.at(componentType);
return pool->GetByEntity(entity);
}
void World::DeleteComponent(EntityID entity, const std::string& componentType)
{
ComponentPool* pool = m_ComponentPools.at(componentType);
ComponentWrapper c = pool->GetByEntity(entity);
pool->Delete(c);
if (m_EventBroker != nullptr) {
Events::ComponentDeleted e;
e.Entity = entity;
e.ComponentType = componentType;
e.Cascaded = false;
m_EventBroker->Publish(e);
}
}
const ComponentPool* World::GetComponents(const std::string& componentType)
{
auto it = m_ComponentPools.find(componentType);
return (it != m_ComponentPools.end()) ? it->second : nullptr;
}
EntityID World::GetParent(EntityID entity)
{
return m_EntityParents.at(entity);
}
void World::SetParent(EntityID entity, EntityID parent)
{
// Don't allow an entity to be a child to itself!
if (entity == parent) {
// HACK: We purposely don't check the whole hierarchy of children here, since it would be way too slow.
// This might result in infinite loops if an entity somehow ends up as a child.
return;
}
EntityID lastParent = m_EntityParents.at(entity);
auto parentChildren = m_EntityChildren.equal_range(lastParent);
for (auto it = parentChildren.first; it != parentChildren.second; it++) {
if (it->second == entity) {
m_EntityChildren.erase(it);
break;
}
}
m_EntityParents[entity] = parent;
m_EntityChildren.insert(std::make_pair(parent, entity));
}
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetDirectChildren(EntityID entity)
{
return m_EntityChildren.equal_range(entity);
}
void World::SetName(EntityID entity, const std::string& name)
{
m_EntityNames[entity] = name;
}
std::string World::GetName(EntityID entity) const
{
if (entity == EntityID_Invalid) {
return "EntityID_Invalid";
}
auto it = m_EntityNames.find(entity);
if (it != m_EntityNames.end()) {
return it->second;
} else {
return std::string();
}
}
EntityWrapper World::GetFirstEntityByName(const std::string& name)
{
auto itPair = GetDirectChildren(EntityID_Invalid);
for (auto it = itPair.first; it != itPair.second; it++) {
EntityID childEntityID = it->second;
EntityWrapper childEntity(this, childEntityID);
if (!childEntity.Valid()) {
continue;
}
EntityWrapper entityWithName = childEntity.Name() == name ? childEntity : childEntity.FirstChildByName(name);
if (entityWithName.Valid()) {
return entityWithName;
}
}
return EntityWrapper::Invalid;
}
std::unordered_map<EntityID, EntityID> World::Merge(const World* other)
{
std::unordered_map<EntityID, EntityID> oldToNew;
// Create new entities
for (auto& kv : other->m_EntityParents) {
EntityID entity = kv.first;
EntityID newEntity = CreateEntity();
SetName(newEntity, other->GetName(entity));
oldToNew[entity] = newEntity;
}
// Fix relationships
for (auto& kv : other->m_EntityParents) {
EntityID entity = kv.first;
EntityID parent = kv.second;
if (parent != EntityID_Invalid) {
SetParent(oldToNew.at(entity), oldToNew.at(parent));
}
}
// Transfer components
for (auto& kv : other->m_ComponentPools) {
auto& componentType = kv.first;
ComponentPool* pool = kv.second;
// Register pool if it's not present in world
if (m_ComponentPools.count(componentType) == 0) {
RegisterComponent(pool->ComponentInfo());
}
// Copy components
for (auto component : *pool) {
ComponentWrapper newComponent = AttachComponent(oldToNew.at(component.EntityID), componentType);
component.Copy(newComponent);
}
}
return oldToNew;
}
EntityID World::generateEntityID()
{
// TODO: Make EntityID generation smarter
return m_CurrentEntityID++;
}
void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
{
// Don't attempt to delete entities that don't exist anyway
if (!ValidEntity(entity)) {
return;
}
if (m_EventBroker != nullptr) {
Events::EntityDeleted e;
e.DeletedEntity = entity;
e.Cascaded = cascaded;
m_EventBroker->Publish(e);
}
// Delete components
for (auto& pair : m_ComponentPools) {
auto& pool = pair.second;
if (pool->KnowsEntity(entity)) {
auto& c = pool->GetByEntity(entity);
pool->Delete(c);
if (m_EventBroker != nullptr) {
Events::ComponentDeleted e;
e.Entity = entity;
e.ComponentType = pair.first;
e.Cascaded = true;
m_EventBroker->Publish(e);
}
}
}
// Loop through children
std::vector<EntityID> childrenToDelete;
auto children = m_EntityChildren.equal_range(entity);
for (auto it = children.first; it != children.second; ++it) {
childrenToDelete.push_back(it->second);
}
for (auto& child : childrenToDelete) {
deleteEntityRecursive(child, true);
}
EntityID parent = m_EntityParents.at(entity);
m_EntityParents.erase(entity);
auto parentChildren = m_EntityChildren.equal_range(parent);
for (auto it = parentChildren.first; it != parentChildren.second; ++it) {
if (it->second == entity) {
m_EntityChildren.erase(it);
break;
}
}
// Erase potential name
m_EntityNames.erase(entity);
}