e0c3a32e66
# Conflicts: # include/Engine/Network/Client.h # include/Engine/Network/Server.h # include/Game/Game.h # src/Engine/Network/Client.cpp # src/Engine/Network/Server.cpp # src/Game/Game.cpp
86 lines
3.5 KiB
C++
86 lines
3.5 KiB
C++
#include "Network/Network.h"
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Network::Network(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_MaxConnections = config->Get<int>("Networking.MaxConnections", 8);
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m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
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}
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void Network::Update()
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{
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updateNetworkData();
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}
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void Network::logSentData(int bytesSent)
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{
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}
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void Network::logReceivedData(int bytesReceived)
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{
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataReceived += bytesReceived;
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m_NetworkData.DataReceivedThisInterval += bytesReceived;
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m_NetworkData.AmountOfMessagesReceived++;
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}
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}
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void Network::saveToFile()
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{
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std::ofstream outfile;
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time_t t = time(0);
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// get time now
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struct tm * now = localtime(&t);
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// Get current time and date
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std::string dateAndTime = "BandwidthData - " + std::to_string(now->tm_year + 1900) + '-'
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+ std::to_string(now->tm_mon + 1) + '-'
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+ std::to_string(now->tm_mday) + '_'
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+ std::to_string(now->tm_hour) + "h."
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+ std::to_string(now->tm_min) + "m."
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+ std::to_string(now->tm_sec) + 's';
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outfile.open(dateAndTime + ".csv");
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outfile << "Total time," + std::to_string(m_NetworkData.TotalTime) + "\n";
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outfile << "Total data received," + std::to_string(m_NetworkData.TotalDataReceived) + "\n";
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outfile << "Total data sent," + std::to_string(m_NetworkData.TotalDataSent) + "\n";
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outfile << "Total messages received," + std::to_string(m_NetworkData.AmountOfMessagesReceived) + "\n";
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outfile << "Total messages sent," + std::to_string(m_NetworkData.AmountOfMessagesSent) + "\n";
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double messagesReceivedPerSec = m_NetworkData.AmountOfMessagesReceived / (m_NetworkData.TotalTime / 1000);
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double messagesSentPerSec = m_NetworkData.AmountOfMessagesSent / (m_NetworkData.TotalTime / 1000);
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double dataReceivedPerSec = m_NetworkData.TotalDataReceived / (m_NetworkData.TotalTime / 1000);
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double dataSentPerSec = m_NetworkData.TotalDataSent / (m_NetworkData.TotalTime / 1000);
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outfile << "Avarage messages received / s: " + std::to_string(messagesReceivedPerSec) + "\n";
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outfile << "Avarage messages sents / s: " + std::to_string(messagesSentPerSec) + "\n";
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outfile << "Avarage data received B/s: " + std::to_string(dataReceivedPerSec) + "\n";
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outfile << "Avarage data sents B/s: " + std::to_string(dataSentPerSec) + "\n";
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outfile << "time, avg receive B, avg send B\n";
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for (int i = 0; i < m_NetworkData.BandwidthBytes.size(); i++) {
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outfile << std::to_string(i) + ",";
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outfile << std::to_string(m_NetworkData.BandwidthBytes[i].first) + ",";
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outfile << std::to_string(m_NetworkData.BandwidthBytes[i].second) + "\n";
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}
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outfile.close();
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}
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void Network::updateNetworkData()
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{
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std::clock_t currentTime = std::clock();
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// Send snapshot
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if (m_SaveDataIntervalMs < (1000 * (currentTime - m_SaveDataTimer) / (double)CLOCKS_PER_SEC)) {
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// Set values
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m_NetworkData.TotalTime += (1000 * (currentTime - m_SaveDataTimer) / (double)CLOCKS_PER_SEC);
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m_NetworkData.BandwidthBytes.push_back(std::pair<size_t, size_t>(m_NetworkData.DataReceivedThisInterval, m_NetworkData.DataSentThisInterval));
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// Reset interval stuff
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m_SaveDataTimer = std::clock();
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m_NetworkData.DataSentThisInterval = 0;
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m_NetworkData.DataReceivedThisInterval = 0;
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}
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}
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