23 lines
428 B
C++
23 lines
428 B
C++
#ifndef PlayerHUD_h__
|
|
#define PlayerHUD_h__
|
|
|
|
#include "../../Engine/Core/System.h"
|
|
#include "../../Engine/GLM.h"
|
|
#include "../../Engine/Rendering/ESetCamera.h"
|
|
#include <imgui/imgui.h>
|
|
|
|
class PlayerHUD : public ImpureSystem
|
|
{
|
|
public:
|
|
PlayerHUD(World* world, EventBroker* eventBrokerer);
|
|
~PlayerHUD();
|
|
|
|
virtual void Update(double dt) override;
|
|
|
|
private:
|
|
World* m_World;
|
|
EventBroker* m_EventBroker;
|
|
|
|
};
|
|
|
|
#endif |