Files
axyz/src/Engine/Rendering/Texture.cpp
T
2016-02-10 17:15:54 +01:00

51 lines
1.5 KiB
C++

#include "Rendering/Texture.h"
Texture::Texture(std::string path)
{
PNG image(path);
if (image.Width == 0 && image.Height == 0 || image.Format == Image::ImageFormat::Unknown) {
image = PNG("Textures/Core/ErrorTexture.png");
if (image.Width == 0 && image.Height == 0 || image.Format == Image::ImageFormat::Unknown) {
LOG_ERROR("Couldn't even load the error texture. This is a dark day indeed.");
return;
}
}
this->Width = image.Width;
this->Height = image.Height;
GLint format;
switch (image.Format) {
case Image::ImageFormat::RGB:
format = GL_RGB;
break;
case Image::ImageFormat::RGBA:
format = GL_RGBA;
break;
}
// Construct the OpenGL texture
glGenTextures(1, &m_Texture);
glBindTexture(GL_TEXTURE_2D, m_Texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, format, image.Width, image.Height, 0, format, GL_UNSIGNED_BYTE, image.Data);
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLERROR("Texture load");
}
Texture::~Texture()
{
glDeleteTextures(1, &m_Texture);
}
void Texture::Bind(GLenum textureUnit /* = GL_TEXTURE0 */)
{
glActiveTexture(textureUnit);
glBindTexture(GL_TEXTURE_2D, m_Texture);
}