Files
axyz/include/Game/PlayerSystem.h
T

21 lines
428 B
C++

#ifndef PlayerSystem_h__
#define PlayerSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
class PlayerSystem : public PureSystem
{
public:
PlayerSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Player")
{ }
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
private:
float m_Speed = 5;
};
#endif