Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
9d3171540df1d0acd04174a564459ab13b4ae4b6
axyz/include/Game/Systems
T
History
verysecrethero 9d3171540d AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
2016-02-03 11:54:14 +01:00
..
CapturePointSystem.h
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
HealthSystem.h
Instagib!
2016-01-24 23:05:52 +01:00
InterpolationSystem.h
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
2016-01-23 11:44:16 +01:00
LifetimeSystem.h
Weapon RayZ
2016-01-25 11:26:33 +01:00
PlayerHUD.h
HealthMeter
2016-01-23 14:53:17 +01:00
PlayerMovementSystem.h
AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
2016-02-03 11:54:14 +01:00
PlayerSpawnSystem.h
Infinite respawning for now
2016-01-23 15:06:41 +01:00
RaptorCopterSystem.h
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
SpawnerSystem.h
Changed System to take World through constructor and store it instead, cause it makes more sense.
2016-01-18 23:59:33 +01:00
WeaponSystem.h
Weapon RayZ
2016-01-25 11:26:33 +01:00
Powered by Gitea Version: 1.26.2 Page: 31ms Template: 2ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API