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9d3313e3ede581b485ed27febbd1cef0c53a9581
axyz/include/Engine/Rendering
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History
Tleety de6e74c0b1 Forward+ Debugging commit, dont try it.
2015-12-09 17:36:03 +01:00
..
Util
3D picking float value error fixed.
2015-12-09 10:44:06 +01:00
BaseTexture.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Camera.h
Picking now returning world position
2015-12-03 14:50:14 +01:00
DummyRenderer.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
FrameBuffer.h
Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
2015-12-08 10:37:24 +01:00
Image.h
More CMake bullshit
2015-11-30 11:16:43 +01:00
IRenderer.h
Added a ScreenCoords class with some util functions to clean up the Renderer class.
2015-12-03 18:14:52 +01:00
Model.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
PNG.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
RawModel.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Renderer.h
Forward+ Debugging commit, dont try it.
2015-12-09 17:36:03 +01:00
RenderQueue.h
Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
2015-12-08 10:37:24 +01:00
RenderQueueFactory.h
Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
2015-12-08 10:37:24 +01:00
ShaderProgram.h
Added 3D picking of models to renderer
2015-12-02 18:00:11 +01:00
Skeleton.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
Texture.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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