Files
axyz/include/Game/Systems/CapturePointHUDSystem.h
T
2016-02-11 14:52:52 +01:00

49 lines
1.7 KiB
C++

#ifndef CapturePointHUDSystem_h__
#define CapturePointHUDSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include <glm/gtc/quaternion.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Engine/Collision/ETrigger.h"
class CapturePointHUDSystem : public ImpureSystem
{
public:
CapturePointHUDSystem(SystemParams params);
virtual void Update(double dt) override;
private:
//methods which will take care of specific events
/* EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
EventRelay<CapturePointSystem, Events::TriggerLeave> m_ETriggerLeave;
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
bool CapturePointSystem::OnCaptured(const Events::Captured& e);*/
//bool m_WinnerWasFound = false;
////need to track these variables for the captureSystem to work as per design!
//const int m_NotACapturePoint = 999;
//int m_RedTeamNextPossibleCapturePoint = m_NotACapturePoint;
//int m_BlueTeamNextPossibleCapturePoint = m_NotACapturePoint;
//int m_RedTeamHomeCapturePoint = m_NotACapturePoint;
//int m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
//int m_NumberOfCapturePoints = 0;
//std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
////std::vector<ComponentWrapper>
//const double m_CaptureTimeToTakeOver = 15.0;
//bool m_ResetTimers = false;
////vectors which will keep track of enter/leave changes
//std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
//std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerLeaveVector;
};
#endif