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9f871bbe7cb26c1785676d0e61515d80bdcfb844
axyz/resources/Shaders
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Tleety 069a6756b9 LightcullingPass for forward+ is now separate from Renderer.cpp.
2015-12-18 14:31:16 +01:00
..
.gitkeep
Added resource folder for lightweight run-time resources that is also relevant to code, eg. shaders and XML schemas
2015-11-20 16:06:30 +01:00
BasicForward.frag.glsl
Added support for color tinting
2015-12-07 16:33:03 +01:00
BasicForward.vert.glsl
Added Fly Camera and Vertex Colors
2015-12-01 15:56:26 +01:00
cullLights.comp.glsl
Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
2015-12-18 12:02:02 +01:00
DrawScreenQuad.frag.glsl
Added 3D picking of models to renderer
2015-12-02 18:00:11 +01:00
DrawScreenQuad.vert.glsl
Added 3D picking of models to renderer
2015-12-02 18:00:11 +01:00
ForwardPlus.frag.glsl
LightcullingPass for forward+ is now separate from Renderer.cpp.
2015-12-18 14:31:16 +01:00
ForwardPlus.vert.glsl
ForwardPlus base debug commit.
2015-12-15 15:28:37 +01:00
GridFrustum.comp.glsl
Forward+ working
2015-12-18 11:09:54 +01:00
Picking.frag.glsl
3D picking float value error fixed.
2015-12-09 10:44:06 +01:00
Picking.vert.glsl
Added 3D picking of models to renderer
2015-12-02 18:00:11 +01:00
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