1426 lines
59 KiB
XML
1426 lines
59 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="PlayerDefender" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Collidable/>
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<c:DefenderWeapon>
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<BaseDamage>120</BaseDamage>
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<MagazineAmmo>8</MagazineAmmo>
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<SpreadAngle>5</SpreadAngle>
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</c:DefenderWeapon>
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<c:SidearmWeapon>
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<BaseDamage>10</BaseDamage>
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</c:SidearmWeapon>
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<c:Health>
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<Health>150</Health>
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<MaxHealth>150</MaxHealth>
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</c:Health>
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<c:NetworkComponent/>
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<c:ShieldAbility/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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<CurrentWeapon></CurrentWeapon>
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</c:Player>
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<c:Transform>
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<Orientation X="0" Y="-0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Camera">
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<Components>
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<c:Camera>
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<NearClip>0.10000000149011612</NearClip>
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<FarClip>300</FarClip>
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</c:Camera>
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<c:Transform>
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<Position X="0" Y="1.27700007" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
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<Scale X="1.30000007" Y="1.50000012" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Weapons">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponDefenderBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponSidearmDefenderBlueView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>SidearmWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="HUD">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/PlayerHUD.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="HUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Crosshair">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HitMarkerSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="CapturePointHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0.190541431" Z="0"/>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>1</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Fill>
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<c:CapturePointHUD/>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="4.71238899"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="KillFeed">
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<Components>
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<c:KillFeed/>
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<c:Transform>
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<Position X="0.486000031" Y="0.26000002" Z="0"/>
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<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="KillFeed1">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed2">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-1" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed3">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-2" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="CapturePointArrow">
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<Components>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:CapturePointArrowHUD/>
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<c:Model>
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<Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.198665127" Z="0"/>
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<Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
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<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HealthHUDAssault">
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<Components>
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<c:Transform>
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<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
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<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
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</c:Transform>
|
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</Components>
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<Children>
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<Entity name="HealthText">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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|
<Color A="1" B="1" G="0" R="0"/>
|
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</c:Fill>
|
|
<c:HealthHUD/>
|
|
<c:Text>
|
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<Content>150/150</Content>
|
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
<Color A="0.505882382" B="1.56862748" G="1.17647064" R="0"/>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
|
|
<Orientation X="0" Y="0" Z="1.57070696"/>
|
|
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
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</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="HealthBar">
|
|
<Components>
|
|
<c:Fill>
|
|
<Percentage>1</Percentage>
|
|
<Color A="0.301960796" B="1" G="0" R="0"/>
|
|
</c:Fill>
|
|
<c:HealthHUD/>
|
|
<c:Sprite>
|
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
<GlowMap></GlowMap>
|
|
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
|
</c:Sprite>
|
|
<c:Transform>
|
|
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="BoostIcons">
|
|
<Components>
|
|
<c:BoostIconsHUD/>
|
|
<c:Transform>
|
|
<Position X="0" Y="0.00500000035" Z="0"/>
|
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</c:Transform>
|
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</Components>
|
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<Children>
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<Entity name="Assault">
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<Components>
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|
<c:Fill>
|
|
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
|
|
</c:Fill>
|
|
<c:Sprite>
|
|
<DepthSort>false</DepthSort>
|
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
<GlowMap></GlowMap>
|
|
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
|
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
|
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</c:Sprite>
|
|
<c:Transform>
|
|
<Position X="0.0250000004" Y="0.0650000051" Z="0"/>
|
|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
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</c:Transform>
|
|
</Components>
|
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<Children/>
|
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</Entity>
|
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<Entity name="Defender">
|
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<Components>
|
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<c:Fill>
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<Children/>
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</Entity>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootSecWepU</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="IdleSidearm">
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<Components>
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<c:Animation>
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|
<AnimationName>IdleSecWepU</AnimationName>
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|
<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Aim">
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<Components>
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<c:Animation>
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<AnimationName>AimSecWepA</AnimationName>
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<Time>0.5</Time>
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<Speed>0.10000000149011612</Speed>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Lights">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Head">
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<Components>
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<c:BoneAttachment>
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<BoneName>Head</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.0811523944" Y="1.25871587" Z="-0.135778293"/>
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<Orientation X="-0.242026433" Y="-0.103642859" Z="-0.186734527"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Radius>0.5</Radius>
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<Intensity>0.20000000298023224</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="-0.0938162878" Y="0.0610048659" Z="-0.00614821212"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Radius>0.5</Radius>
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<Intensity>0.20000000298023224</Intensity>
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</c:PointLight>
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<Position X="0.0939999968" Y="0.0610048659" Z="-0.00614821212"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Back">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Intensity>0.20000000298023224</Intensity>
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</c:PointLight>
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<Position X="-0.00160108448" Y="0.112655103" Z="0.116904415"/>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="Armor_Left">
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<Components>
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<c:BoneAttachment>
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<BoneName>L_Shoulder_Armor_Joint</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="-0.0336125046" Y="1.14461756" Z="-0.198084712"/>
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<Orientation X="-0.123359792" Y="-1.02261281" Z="-0.192506254"/>
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<Children>
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<Entity name="light">
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<Components>
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<c:PointLight>
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<Color A="1" B="0.701960802" G="0" R="0.188235298"/>
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<Intensity>0.20000000298023224</Intensity>
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<Position X="-0.259081453" Y="0.0924699008" Z="0.0193806943"/>
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</Components>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="Armor_Right">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Shoulder_Armor_Joint</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.124662042" Y="1.18803668" Z="0.0253864676"/>
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<Orientation X="-0.350490361" Y="-0.987647295" Z="0.0760278776"/>
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</Components>
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<Children>
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<Entity name="light">
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<Components>
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<c:PointLight>
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<Color A="1" B="0.701960802" G="0" R="0.188235298"/>
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<Intensity>0.20000000298023224</Intensity>
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<Position X="0.259000003" Y="0.0924699008" Z="0.0193806943"/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Elbow_Left">
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<Components>
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<c:BoneAttachment>
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|
<BoneName>L_Elbow</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="-0.0963651165" Y="0.979782283" Z="-0.387918979"/>
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<Orientation X="-2.3728857" Y="-0.868270874" Z="-2.74759817"/>
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<Children>
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<Entity name="Upper">
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<Components>
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<c:PointLight>
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<Color A="1" B="0.701960802" G="0" R="0.188235298"/>
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<Intensity>0.20000000298023224</Intensity>
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<Position X="-0.0530259758" Y="0.0710293874" Z="-0.0176120717"/>
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<Children/>
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</Entity>
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<Entity name="Lower">
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<Components>
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<c:PointLight>
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<Color A="1" B="0.701960802" G="0" R="0.188235298"/>
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<Intensity>0.20000000298023224</Intensity>
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<Position X="0.0404068455" Y="-0.0798887387" Z="-0.000667487504"/>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="Elbow_Right">
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<Components>
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<c:BoneAttachment>
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|
<BoneName>R_Elbow</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.308187783" Y="1.08455598" Z="-0.083610706"/>
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<Children>
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<Entity name="Upper">
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<Components>
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<c:PointLight>
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<Color A="1" B="0.701960802" G="0" R="0.188235298"/>
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<Intensity>0.20000000298023224</Intensity>
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<Position X="0.0529999994" Y="0.0710293874" Z="-0.0176120717"/>
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<Entity name="Lower">
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<Components>
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<c:PointLight>
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<Color A="1" B="0.701960802" G="0" R="0.188235298"/>
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<Intensity>0.20000000298023224</Intensity>
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<Position X="-0.0399999991" Y="-0.0798887387" Z="-0.000667487504"/>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="Chest">
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<Components>
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<c:BoneAttachment>
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<BoneName>Spine_3</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.0399524719" Y="1.09024417" Z="-0.0680764914"/>
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<Entity name="Back">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Intensity>0.20000000298023224</Intensity>
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<Position X="0" Y="0.0223282184" Z="0.16728729"/>
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</Entity>
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</Entity>
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<Entity name="Leg_Bottom_Left">
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|
<Components>
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|
<c:BoneAttachment>
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|
<BoneName>L_Leg_Bottom</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="-0.121582747" Y="0.396609098" Z="-0.250624388"/>
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<Entity name="Outside">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Intensity>0.10000000149011612</Intensity>
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<Position X="-0.09705697" Y="-0.0529966503" Z="0.026842406"/>
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<Entity name="Inside">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Intensity>0.10000000149011612</Intensity>
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<Position X="0.0758597851" Y="-0.0458693244" Z="0.0236873701"/>
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</Entity>
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</Entity>
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<Entity name="Leg_Bottom_Right">
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|
<Components>
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|
<c:BoneAttachment>
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|
<BoneName>R_Leg_Bottom</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.183104694" Y="0.325414658" Z="0.0393271334"/>
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<Entity name="Inside">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Intensity>0.10000000149011612</Intensity>
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<Position X="-0.09705697" Y="-0.0529966503" Z="0.026842406"/>
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<Entity name="Outside">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Intensity>0.10000000149011612</Intensity>
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<Position X="0.0758597851" Y="-0.0458693244" Z="0.0236873701"/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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|
</Entity>
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|
<Entity name="AABBStanding">
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|
<Components>
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|
<c:Model>
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|
<Resource>Models/Core/UnitCube.mesh</Resource>
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|
<Color A="0.427450985" B="1" G="1" R="1"/>
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|
<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.772000015" Z="0"/>
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<Scale X="1" Y="1.60000002" Z="1"/>
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</c:Transform>
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<Children/>
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|
</Entity>
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|
<Entity name="AABBCrouching">
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|
<Components>
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|
<c:Model>
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|
<Resource>Models/Core/UnitCube.mesh</Resource>
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|
<Color A="0.745098054" B="1" G="0" R="1"/>
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|
<Visible>false</Visible>
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|
</c:Model>
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<c:Transform>
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<Position X="0" Y="0.772000015" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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|
<Entity name="PlayerName">
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|
<Components>
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|
<c:Text>
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|
<Content></Content>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Color A="1" B="0" G="1" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="1.64533126" Z="-0.0171071123"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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|
<Entity name="Indicator">
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|
<Components>
|
|
<c:Sprite>
|
|
<DepthSort>false</DepthSort>
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|
<Model>Models/Core/UnitQuad.mesh</Model>
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|
<GlowMap></GlowMap>
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|
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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|
<Color A="1" B="1" G="0.309803933" R="0"/>
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|
</c:Sprite>
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|
<c:HiddenForLocalPlayer/>
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|
<c:SpriteIndicator>
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|
<MinScale>50</MinScale>
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|
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
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|
</c:SpriteIndicator>
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<c:Transform>
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<Position X="0" Y="1.84019077" Z="0"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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|
<Entity name="ShieldAttachment">
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|
<Components>
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|
<c:Spawner>
|
|
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
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|
</c:Spawner>
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|
<c:Transform/>
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|
</Components>
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<Children/>
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</Entity>
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</Entity>
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