Files
axyz/include/Engine/Core/OctTree.h
T

40 lines
1.3 KiB
C++

#ifndef OctTree_h__
#define OctTree_h__
#include "Core/AABB.h"
struct Ray;
class OctTree
{
public:
struct Output
{
float CollideDistance;
};
OctTree();
~OctTree();
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
OctTree(const AABB& octTreeBounds, int subDivisions);
void AddBox(const AABB& box);
void ClearBoxes();
//Returns true if the ray collides with something in the tree. Result is written to [data].
bool RayCollides(const Ray& ray, Output& data) const;
//Returns true if the box collides with something in the tree.
//On collision with a box, that box is written to [outBoxIntersected].
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
private:
OctTree* m_Children[8];
//TODO: Do derived class from AABB with a bool Tested, falsify at
//start of Collision test, set on check, don't check if set already. Solves duplicate boxes in tree.
//TODO: Boxes collide with themselves? Fix somehow, maybe float epsilon stuff.
std::vector<AABB> m_ContainingBoxes;
AABB m_Box;
inline bool hasChildren() const;
int childIndexContainingPoint(const glm::vec3& point) const;
std::vector<int> childIndicesContainingBox(const AABB& box) const;
};
#endif