Files
axyz/src/Engine/Rendering/PickingPassState.cpp
T

23 lines
459 B
C++

#include "Rendering/PickingPassState.h"
PickingPassState::PickingPassState(GLuint frameBuffer)
{
GLERROR("PRE");
BindFramebuffer(frameBuffer);
GLERROR("Bind Framebuffer");
Enable(GL_DEPTH_TEST);
Enable(GL_CULL_FACE);
Disable(GL_BLEND);
glm::vec4 clearColor = glm::vec4(0.f);
//ClearColor(clearColor);
//Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GLERROR("END");
}
PickingPassState::~PickingPassState()
{
}