Logo
Explore Help
Sign In
BTH/axyz
1
0
Fork 0
You've already forked axyz
Code Issues Pull Requests Projects Releases Wiki Activity
Files
aadfdfdd90f5c59673d41f13786d60239e345d4a
axyz/src/Engine/Network
T
History
Jocke aadfdfdd90 AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
2016-03-01 17:55:00 +01:00
..
Client.cpp
AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
2016-03-01 17:55:00 +01:00
Network.cpp
Merge branch 'master' into TCPConnections
2016-02-11 16:26:42 +01:00
NetworkClient.cpp
Fixed linking issue.
2016-02-22 17:24:35 +01:00
NetworkServer.cpp
Fixed linking issue.
2016-02-22 17:24:35 +01:00
Packet.cpp
Added disconnect functionality and removed some warnings.
2016-02-10 23:27:46 +01:00
Server.cpp
AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
2016-03-01 17:55:00 +01:00
TCPClient.cpp
Various clean ups.
2016-02-23 11:07:56 +01:00
TCPServer.cpp
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
2016-02-25 15:13:11 +01:00
UDPClient.cpp
Various clean ups.
2016-02-23 11:07:56 +01:00
UDPServer.cpp
Various clean ups.
2016-02-23 11:07:56 +01:00
Powered by Gitea Version: 1.26.2 Page: 24ms Template: 1ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API