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ad4e723677c72af09d48caa675fa3ad5af737d7f
axyz
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Jace
11d547cde8
Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier.
2016-01-11 14:35:41 +01:00
..
Engine
Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier.
2016-01-11 14:35:41 +01:00
Game
First work on EntityFileWriter for saving levels
2016-01-11 14:35:41 +01:00
Tests
New small fix.
2016-01-07 17:40:47 +01:00