Files
axyz/include/Engine/Rendering/AnimationSystem.h
T

26 lines
546 B
C++

#ifndef AnimationSystem_h__
#define AnimationSystem_h__
#include "GLM.h"
#include "Common.h"
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "Rendering/Model.h"
#include "Rendering/EAnimationComplete.h"
#include "Rendering/Skeleton.h"
#include "Rendering/BlendTree.h"
class AnimationSystem : public ImpureSystem
{
public:
AnimationSystem(SystemParams params);
~AnimationSystem() { }
virtual void Update(double dt) override;
private:
void CreateBlendTrees();
void UpdateAnimations(double dt);
};
#endif