Files
axyz/src/Tests/OctTreeTestGameClass.cpp
T
2015-12-14 17:35:39 +01:00

173 lines
5.8 KiB
C++

#include "OctTreeTestGameClass.h"
Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worldSize), 2)
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<Texture>("Texture");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
// Create the core event broker
m_EventBroker = new EventBroker();
m_RenderQueueFactory = new RenderQueueFactory();
// Create the renderer
m_Renderer = new Renderer(m_EventBroker);
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
m_Renderer->SetResolution(Rectangle(
0,
0,
m_Config->Get<int>("Video.Width", 1280),
m_Config->Get<int>("Video.Height", 720)
));
m_Renderer->Initialize();
// Create input manager
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
// Create the root level GUI frame
m_FrameStack = new GUI::Frame(m_EventBroker);
m_FrameStack->Width = m_Renderer->Resolution().Width;
m_FrameStack->Height = m_Renderer->Resolution().Height;
// Create a TEST WORLD
m_World = new HardcodedTestWorld();
m_LastTime = glfwGetTime();
}
Game::~Game()
{
delete m_FrameStack;
delete m_EventBroker;
}
void Game::Tick()
{
double currentTime = glfwGetTime();
double dt = currentTime - m_LastTime;
m_LastTime = currentTime;
m_EventBroker->Swap();
m_InputManager->Update(dt);
m_Renderer->Update(dt);
m_EventBroker->Swap();
#define TEST1
//this draws the octTree and you can set the cube inside it and see what boxes in the tree that it belongs to
#ifdef TEST1
if (!m_UpdatedOnce) {
m_UpdatedOnce = true;
m_World->createTestEntitiesTest1();
}
//add/move the trigger box
auto pos = m_Renderer->Camera()->Forward() + m_Renderer->Camera()->Position();
AABB boxi;
boxi.CreateFromCenter(pos, maxPos - minPos);
frameCounter++;
if (frameCounter > 50) {
m_World->someOctTree.ClearDynamicObjects();
m_World->someOctTree.AddDynamicObject(boxi);
frameCounter = 0;
}
ComponentWrapper transform = m_World->GetComponent(m_World->anotherBoxTransformId, "Transform");
transform["Position"] = boxi.Center();
//check all children again in the tree if they have a box in them or not, and colormark them if they do
//contentboxarna får man ut - inte childboxarna!
std::vector<int> boxIndex;
boxIndex = m_World->someOctTree.m_Root->childIndicesContainingBox(boxi);
for (auto& oneLinkedObject : m_World->linkOM)
{
ComponentWrapper model = m_World->GetComponent(oneLinkedObject.entId, "Model");
model["Color"] = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
if (oneLinkedObject.child->m_DynamicObjIndices.size() != 0) {
model["Color"] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
//next check if the childIndicesContainingBox method returns the correct boxes
//REQUIRED: childIndicesContainingBox must be public to test this!
for each (auto someBoxIndex in boxIndex)
{
glm::vec3 pos = m_World->someOctTree.m_Root->m_Children[someBoxIndex]->m_Box.Center();
if (abs(pos.x - oneLinkedObject.posxyz.x) < 0.005f &&
abs(pos.y - oneLinkedObject.posxyz.y) < 0.005f &&
abs(pos.z - oneLinkedObject.posxyz.z) < 0.005f) {
model["Color"] = glm::vec4(0.0f, 1.0f, 0.0f, 1.0f);
}
}
}
m_RenderQueueFactory->Update(m_World);
//wireframe
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
#endif
//this tests AABB vs AABB collision and AABB vs OctTree with AABB in it
#ifdef TEST2
//only add 1 for now...
//grey box
const glm::vec4 redCol = glm::vec4(1, 0.2f, 0, 1);
const glm::vec4 greenCol = glm::vec4(0.1f, 1.0f, 0.25f, 1);
const glm::vec3 boxSize = 0.1f*glm::vec3(1.0f, 1.0f, 1.0f);
AABB aabb;
aabb.CreateFromCenter(glm::vec3(0, 2.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f));
if (m_UpdatedOnce) {
//auto test = someOctTree.childIndicesContainingBox(aabb);
std::vector<AABB> test2;
someOctTree.BoxesInSameRegion(aabb, test2);
}
if (!m_UpdatedOnce) {
m_UpdatedOnce = true;
someOctTree.AddStaticObject(aabb);
//create the "small red box"
m_BoxID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(m_BoxID, "Transform");
transform["Scale"] = boxSize;
ComponentWrapper model = m_World->AttachComponent(m_BoxID, "Model");
model["Resource"] = "Models/Core/UnitBox.obj";
m_World->createTestEntitiesTest2();
}
//red box
AABB redBox;
auto boxPos = m_Renderer->Camera()->Position() + 1.2f*m_Renderer->Camera()->Forward();
redBox.CreateFromCenter(boxPos, boxSize);
ComponentWrapper transform = m_World->GetComponent(m_BoxID, "Transform");
transform["Position"] = boxPos;
ComponentWrapper model = m_World->GetComponent(m_BoxID, "Model");
//this checks AABB vs an AABB in the octTree
if (someOctTree.BoxCollides(redBox, AABB())) {
//this checks AABB vs AABB
//if (Collision::AABBVsAABB(redBox, aabb)) {
m_Renderer->Camera()->SetPosition(m_PrevPos);
m_Renderer->Camera()->SetOrientation(m_PrevOri);
model["Color"] = greenCol;
}
else {
model["Color"] = redCol;
}
m_PrevPos = m_Renderer->Camera()->Position();
m_PrevOri = m_Renderer->Camera()->Orientation();
m_RenderQueueFactory->Update(m_World);
#endif
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
m_EventBroker->Swap();
m_EventBroker->Clear();
glfwPollEvents();
}