Files
axyz/resources/Shaders/DrawScreenQuad.vert.glsl
T
2015-12-02 18:00:11 +01:00

13 lines
211 B
GLSL

#version 430
layout (location = 0) in vec3 Position;
out VertexData{
vec2 TextureCoordinate;
}Output;
void main()
{
gl_Position = vec4(Position, 1.0);
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
}