Files
axyz/include/Engine/Network/PlayerDefinition.h
T
Jocke f52cddb445 Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
2016-01-20 13:43:11 +01:00

14 lines
263 B
C++

#ifndef PlayerDefinition_h__
#define PlayerDefinition_h__
#include <string>
struct PlayerDefinition {
int EntityID = -1;
std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID;
std::clock_t StopTime;
};
#endif