b5a010a517
Network now sends Disconnect message when game is terminated.
42 lines
802 B
C++
42 lines
802 B
C++
#ifndef Game_h__
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#define Game_h__
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Core/EventBroker.h"
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#include "Rendering/Renderer.h"
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#include "Core/InputManager.h"
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#include "GUI/Frame.h"
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#include "Core/World.h"
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// Network
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#include <boost/thread.hpp>
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#include "Network/Client.h"
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class Game
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{
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public:
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Game(int argc, char* argv[]);
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~Game();
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bool Running() const { return !glfwWindowShouldClose(m_Renderer->Window()); }
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void Tick();
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private:
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double m_LastTime;
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ConfigFile* m_Config = nullptr;
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EventBroker* m_EventBroker;
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IRenderer* m_Renderer;
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InputManager* m_InputManager;
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GUI::Frame* m_FrameStack;
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World* m_World;
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// Network viriables
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boost::thread m_NetworkThread;
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Client m_Client;
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// Network methods
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void NetworkFunction();
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};
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#endif
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