19 lines
297 B
C++
19 lines
297 B
C++
#ifndef EPlayerDamage_h__
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#define EPlayerDamage_h__
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#include "EventBroker.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayerDamage : Event
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{
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//NOTE: this struct is missing information on what the damageSource is
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EntityWrapper Player;
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double Damage;
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};
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}
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#endif |