53265bbc90
You can now load textures threaded. PNG will now throw exceptions when errors happend SpriteComponent is now working without billboarding.
14 lines
249 B
C++
14 lines
249 B
C++
#ifndef CommonFuntions_h__
|
|
#define CommonFuntions_h__
|
|
|
|
#include "../../Common.h"
|
|
#include "../../OpenGL.h"
|
|
#include "../../GLM.h"
|
|
#include "../Texture.h"
|
|
|
|
namespace CommonFunctions
|
|
{
|
|
Texture* LoadTexture(std::string path, bool threaded);
|
|
};
|
|
|
|
#endif |