66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#include "Network/UDPClient.h"
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using namespace boost::asio::ip;
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UDPClient::UDPClient()
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{
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}
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UDPClient::~UDPClient()
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{
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}
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void UDPClient::Connect(std::string playerName, std::string address, int port)
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{
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if (m_Socket) {
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return;
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}
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
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m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
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m_Socket->connect(m_ReceiverEndpoint);
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}
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void UDPClient::Disconnect()
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{
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}
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void UDPClient::Receive(Packet& packet)
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{
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int bytesRead = readBuffer(m_ReadBuffer);
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if (bytesRead > 0) {
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packet.ReconstructFromData(m_ReadBuffer, bytesRead);
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}
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}
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int UDPClient::readBuffer(char* data)
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{
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if (!m_Socket) {
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return 0;
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}
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boost::system::error_code error;
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int bytesReceived = m_Socket->receive_from(boost
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::asio::buffer((void*)data, BUFFERSIZE),
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m_ReceiverEndpoint,
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0, error);
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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return bytesReceived;
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}
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void UDPClient::Send(Packet& packet)
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{
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m_Socket->send_to(boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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m_ReceiverEndpoint, 0);
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}
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bool UDPClient::IsSocketAvailable()
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{
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if (!m_Socket) {
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return false;
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}
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return m_Socket->available();
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} |