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bb3a8dba6ad2651e8f1687d66d3ef504cb75dac6
axyz/include/Engine/Rendering/Util
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Teejoon ec7ab417e6 Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
2016-03-13 01:47:37 +01:00
..
CommonFunctions.h
Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
2016-03-13 01:47:37 +01:00
GLError.h
Oops.
2016-03-10 15:47:32 +01:00
ScreenCoords.h
3D picking float value error fixed.
2015-12-09 10:44:06 +01:00
UnorderedMapiVec2.h
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
2016-01-14 15:26:06 +01:00
UnorderedMapVec2.h
Added Hash for Vec2 Unordered_Map
2015-12-02 17:59:21 +01:00
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