Files
axyz/resources/Shaders/ShieldStencil.frag.glsl
T

16 lines
141 B
GLSL

#version 430
in VertexData{
vec3 Position;
}Input;
out vec4 fragmentColor;
void main()
{
fragmentColor = vec4(0.5, 0.5, 0.5, 1.0);
}