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axyz/tools/MayaExporter/MayaExporter/Skeleton.h
T

34 lines
679 B
C++

#ifndef Skeleton_Skeleton_h__
#define Skeleton_Skeleton_h__
#include <vector>
#include <array>
#include <algorithm>
#include "MayaIncludes.h"
struct Joint {
//int ParentIndex;
//std::array<float, 3> Rotation;
//std::array<float, 3> Translation;
//std::array<float, 3> Scale;
std::array<std::array<float, 4>, 4> OffsetMatrix;
};
struct SkeletonNode {
std::string Name;
std::vector<Joint> Joints;
};
struct BindPoseSkeletonNode : SkeletonNode {
std::vector<int> ParentIDs;
std::vector<std::string> JointNames;
};
class Skeleton {
public:
std::vector<SkeletonNode> DoIt();
std::vector<BindPoseSkeletonNode> GetBindPoses();
private:
};
#endif //Skeleton_Skeleton_h__