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bdebc9de62cf154fb4ad8b2f398cb2fea7f6fea7
axyz/include/Game/Systems
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verysecrethero bdebc9de62 WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
2016-01-21 11:55:51 +01:00
..
CapturePointSystem.h
CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
2016-01-20 17:32:20 +01:00
HealthSystem.h
Initial work on PlayerMovementSystem
2016-01-14 17:03:48 +01:00
InterpolationSystem.h
Added an extra interpolation point.
2016-01-19 15:03:10 +01:00
PlayerMovementSystem.h
Initial work on PlayerMovementSystem
2016-01-14 17:03:48 +01:00
PlayerSpawnSystem.h
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
2016-01-17 01:00:48 +01:00
RaptorCopterSystem.h
Initial work on PlayerMovementSystem
2016-01-14 17:03:48 +01:00
SpawnerSystem.h
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
2016-01-17 01:00:48 +01:00
WeaponSystem.h
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
2016-01-21 11:55:51 +01:00
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