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becb197feb237fb034f3a4a8d1c670b176f09e49
axyz/include/Game
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stiffly becb197feb Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
2016-02-05 17:46:27 +01:00
..
Events
Added dash sound
2016-02-05 16:37:56 +01:00
Systems
Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
2016-02-05 17:46:27 +01:00
ExplosionEffectSystem.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
Game.h
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00
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