Files
axyz/include/Engine/Input/EBindGamepadAxis.h
T
sippeangelo 5f9dce4303 Added Input
2015-11-24 10:37:50 +01:00

25 lines
468 B
C++

#ifndef Events_BindGamepadAxis_h__
#define Events_BindGamepadAxis_h__
#include "Core/EventBroker.h"
#include "Core/EGamepadAxis.h"
namespace Events
{
/** Called to bind a gamepad axis to an input command. */
struct BindGamepadAxis : Event
{
/** The axis to bind. */
Gamepad::Axis Axis;
/** The command to send. */
std::string Command;
/** The value to send for positive stimulation.
Multiplied by the 0-1 clamped value of the axis.
*/
float Value;
};
}