Files
axyz/include/Game/Systems/BoostSystem.h
T
2016-02-17 18:11:36 +01:00

25 lines
559 B
C++

#ifndef BoostSystem_h__
#define BoostSystem_h__
#include "Core/System.h"
#include "Core/Transform.h"
#include "Core/ResourceManager.h"
#include "Core/EntityFileParser.h"
#include "Core/EPlayerDamage.h"
#include "Common.h"
#include <tuple>
#include "Rendering/Util/CommonFunctions.h"
class BoostSystem : public System
{
public:
BoostSystem(SystemParams params);
private:
EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
bool OnPlayerDamage(Events::PlayerDamage& e);
std::string determineClass(EntityWrapper player);
};
#endif