553 lines
20 KiB
XML
553 lines
20 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Components>
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<Position X="-0.100000001" Y="-1.11500001" Z="-3.10500026"/>
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<Children>
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<Entity>
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<Components>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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<c:Transform>
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<Position X="0" Y="2.42800021" Z="-2.80000019"/>
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<Entity>
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<c:PointLight>
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<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
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<Radius>10</Radius>
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<Position X="-0.375567257" Y="2.13093901" Z="-0.718547285"/>
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<Children>
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<Entity>
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<c:PointLight>
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<Color A="1" B="1" G="0.70588237" R="0.70588237"/>
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<Radius>10</Radius>
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<Entity>
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<c:Model>
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<Resource>Models/Core/UnitPlane.mesh</Resource>
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<Color A="1" B="0.137254909" G="0.121568628" R="0.160784319"/>
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<Scale X="10" Y="1" Z="10"/>
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</Entity>
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<Entity name="Assault">
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<Components>
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<c:BlendAdditive>
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<Adder>AimAdditive</Adder>
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<Receiver>BlendOverride</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<c:Transform>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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<Children/>
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<Entity name="AimAdditive">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>1</Time>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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<Children/>
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</Entity>
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<Entity name="BlendOverride">
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<Components>
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<c:BlendOverride>
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<Master>ShootRifleAnimation</Master>
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<Slave>MovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootRifleAnimation">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.15443509503129649</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>BlendWalkRun</Pose1>
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<Pose2>StrafeAnimation</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StrafeAnimation">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.4127890381477517</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlendWalkRun">
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<Components>
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<c:Blend>
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<Pose1>RunAnimtaion</Pose1>
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<Pose2>WalkAnimation</Pose2>
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<Weight>0.43000054359436035</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RunAnimtaion">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.17180750829794933</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WalkAnimation">
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.40122024997349826</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AssaultRed">
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<Components>
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<c:BlendAdditive>
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<Adder>AimAdditive</Adder>
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<Receiver>BlendOverride</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Color A="1" B="0.00392156886" G="0.00392156886" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="-1" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimAdditive">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>1</Time>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlendOverride">
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<Components>
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<c:BlendOverride>
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<Master>ShootRifleAnimation</Master>
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<Slave>MovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootRifleAnimation">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.074040246120830933</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>BlendWalkRun</Pose1>
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<Pose2>StrafeAnimation</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StrafeAnimation">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.33239292263858555</Time>
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<Speed>1</Speed>
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<c:Transform/>
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<Children/>
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</Entity>
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<Entity name="BlendWalkRun">
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<Components>
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<c:Blend>
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<Pose1>RunAnimtaion</Pose1>
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<Pose2>WalkAnimation</Pose2>
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<Weight>0.43000054359436035</Weight>
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<c:Transform/>
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<Children>
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<Entity name="RunAnimtaion">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.091411392788782297</Time>
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<Speed>1</Speed>
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<c:Transform/>
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<Children/>
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<Entity name="WalkAnimation">
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.32082413446433122</Time>
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<Speed>1</Speed>
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<c:Transform/>
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<Children/>
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</Entity>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AssaultBlue">
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<Components>
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<c:BlendAdditive>
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<Adder>AimAdditive</Adder>
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<Receiver>BlendOverride</Receiver>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Color A="1" B="1" G="0.196078435" R="0.00392156886"/>
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<c:Transform>
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<Position X="1" Y="0" Z="0"/>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<c:Transform>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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</c:Transform>
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<Children/>
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</Entity>
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<Entity name="AimAdditive">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>1</Time>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlendOverride">
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<Components>
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<c:BlendOverride>
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<Master>ShootRifleAnimation</Master>
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<Slave>MovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootRifleAnimation">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.14396212913172102</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>BlendWalkRun</Pose1>
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<Pose2>StrafeAnimation</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StrafeAnimation">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.40231464173670251</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlendWalkRun">
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<Components>
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<c:Blend>
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<Pose1>RunAnimtaion</Pose1>
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<Pose2>WalkAnimation</Pose2>
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<Weight>0.43000054359436035</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RunAnimtaion">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.16133311188689925</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WalkAnimation">
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.39074585356244818</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AssaultPurple">
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<Components>
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<c:BlendAdditive>
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<Adder>AimAdditive</Adder>
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<Receiver>BlendOverride</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Color A="1" B="1" G="0" R="0.196078435"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="1"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Scale X="1.00000012" Y="1" Z="1.00000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AimAdditive">
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<Components>
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<c:Animation>
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<AnimationName>AimRifleA</AnimationName>
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<Time>1</Time>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlendOverride">
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<Components>
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<c:BlendOverride>
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<Master>ShootRifleAnimation</Master>
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<Slave>MovementBlend</Slave>
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</c:BlendOverride>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ShootRifleAnimation">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Time>0.032048013485985738</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>BlendWalkRun</Pose1>
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<Pose2>StrafeAnimation</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StrafeAnimation">
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<Components>
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.090400359197961855</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlendWalkRun">
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<Components>
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<c:Blend>
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<Pose1>RunAnimtaion</Pose1>
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<Pose2>WalkAnimation</Pose2>
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<Weight>0.43000054359436035</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RunAnimtaion">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.8494188293481586</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WalkAnimation">
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<Components>
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<c:Animation>
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<AnimationName>WalkF</AnimationName>
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<Time>0.078831571023707525</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Transform/>
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</Entity>
|
|
</Children>
|
|
|
|
</Entity>
|