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axyz/resources/Schema/Entities/AnimationTests2.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Transform>
<Position X="-0.100000001" Y="-1.11500001" Z="-3.10500026"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:DirectionalLight/>
<c:Model>
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="2.42800021" Z="-2.80000019"/>
<Orientation X="5.40800047" Y="3.65100026" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0.70588237" G="0.70588237" R="1"/>
<Radius>10</Radius>
</c:PointLight>
<c:Transform>
<Position X="-0.375567257" Y="2.13093901" Z="-0.718547285"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.70588237" R="0.70588237"/>
<Radius>10</Radius>
</c:PointLight>
<c:Transform>
<Position X="-1.96873236" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.mesh</Resource>
<Color A="1" B="0.137254909" G="0.121568628" R="0.160784319"/>
</c:Model>
<c:Transform>
<Position X="-0.565843403" Y="0" Z="0"/>
<Scale X="10" Y="1" Z="10"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Assault">
<Components>
<c:BlendAdditive>
<Adder>AimAdditive</Adder>
<Receiver>BlendOverride</Receiver>
</c:BlendAdditive>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimAdditive">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>1</Time>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendOverride">
<Components>
<c:BlendOverride>
<Master>ShootRifleAnimation</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootRifleAnimation">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.15443509503129649</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>BlendWalkRun</Pose1>
<Pose2>StrafeAnimation</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeAnimation">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.4127890381477517</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendWalkRun">
<Components>
<c:Blend>
<Pose1>RunAnimtaion</Pose1>
<Pose2>WalkAnimation</Pose2>
<Weight>0.43000054359436035</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunAnimtaion">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.17180750829794933</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WalkAnimation">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.40122024997349826</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AssaultRed">
<Components>
<c:BlendAdditive>
<Adder>AimAdditive</Adder>
<Receiver>BlendOverride</Receiver>
</c:BlendAdditive>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="0.00392156886" G="0.00392156886" R="1"/>
</c:Model>
<c:Transform>
<Position X="-1" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimAdditive">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>1</Time>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendOverride">
<Components>
<c:BlendOverride>
<Master>ShootRifleAnimation</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootRifleAnimation">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.074040246120830933</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>BlendWalkRun</Pose1>
<Pose2>StrafeAnimation</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeAnimation">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.33239292263858555</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendWalkRun">
<Components>
<c:Blend>
<Pose1>RunAnimtaion</Pose1>
<Pose2>WalkAnimation</Pose2>
<Weight>0.43000054359436035</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunAnimtaion">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.091411392788782297</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WalkAnimation">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.32082413446433122</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AssaultBlue">
<Components>
<c:BlendAdditive>
<Adder>AimAdditive</Adder>
<Receiver>BlendOverride</Receiver>
</c:BlendAdditive>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.00392156886"/>
</c:Model>
<c:Transform>
<Position X="1" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimAdditive">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>1</Time>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendOverride">
<Components>
<c:BlendOverride>
<Master>ShootRifleAnimation</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootRifleAnimation">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.14396212913172102</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>BlendWalkRun</Pose1>
<Pose2>StrafeAnimation</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeAnimation">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.40231464173670251</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendWalkRun">
<Components>
<c:Blend>
<Pose1>RunAnimtaion</Pose1>
<Pose2>WalkAnimation</Pose2>
<Weight>0.43000054359436035</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunAnimtaion">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.16133311188689925</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WalkAnimation">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.39074585356244818</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AssaultPurple">
<Components>
<c:BlendAdditive>
<Adder>AimAdditive</Adder>
<Receiver>BlendOverride</Receiver>
</c:BlendAdditive>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="1" G="0" R="0.196078435"/>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponAttachment">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Scale X="1.00000012" Y="1" Z="1.00000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AimAdditive">
<Components>
<c:Animation>
<AnimationName>AimRifleA</AnimationName>
<Time>1</Time>
<Additive>true</Additive>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendOverride">
<Components>
<c:BlendOverride>
<Master>ShootRifleAnimation</Master>
<Slave>MovementBlend</Slave>
</c:BlendOverride>
<c:Transform/>
</Components>
<Children>
<Entity name="ShootRifleAnimation">
<Components>
<c:Animation>
<AnimationName>ShootFastRifleU</AnimationName>
<Time>0.032048013485985738</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MovementBlend">
<Components>
<c:Blend>
<Pose1>BlendWalkRun</Pose1>
<Pose2>StrafeAnimation</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="StrafeAnimation">
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.090400359197961855</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="BlendWalkRun">
<Components>
<c:Blend>
<Pose1>RunAnimtaion</Pose1>
<Pose2>WalkAnimation</Pose2>
<Weight>0.43000054359436035</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="RunAnimtaion">
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.8494188293481586</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="WalkAnimation">
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.078831571023707525</Time>
<Speed>1</Speed>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>