Files
axyz/include/Engine/Rendering/FrameBuffer.h
T
2016-03-10 12:18:06 +01:00

76 lines
1.6 KiB
C++

#ifndef FrameBuffer_h__
#define FrameBuffer_h__
#include "../OpenGL.h"
#include "Util/GLError.h"
class BufferResource
{
public:
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod);
GLuint* m_ResourceHandle;
GLenum m_ResourceType;
GLenum m_Attachment;
GLuint m_MipMapLod = 0;
private:
};
template <GLenum RESOURCETYPE>
class ResourceType : public BufferResource
{
public:
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod)
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod) { }
};
class Texture2D : public ResourceType<GL_TEXTURE_2D>
{
public:
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
: ResourceType(resourceHandle, attachment, mipMapLod) { };
~Texture2D();
};
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
{
public:
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
: ResourceType(resourceHandle, attachment, 0)
{ };
~RenderBuffer();
};
class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
{
public:
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
: ResourceType(resourceHandle, attachment, 0)
{ };
~Texture2DArray();
};
class FrameBuffer
{
public:
FrameBuffer()
: m_BufferHandle(0) { }
~FrameBuffer();
void AddResource(std::shared_ptr<BufferResource> resource);
void Generate();
void Bind();
void Unbind();
GLuint GetHandle();
private:
GLuint m_BufferHandle;
std::vector<std::shared_ptr<BufferResource>> m_Resources;
};
#endif