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axyz/include/Engine/Editor/EditorCameraInputController.h
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#ifndef EditorCameraInputController_h__
#define EditorCameraInputController_h__
#include <imgui/imgui.h>
#include "../Input/FirstPersonInputController.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
#include "../Core/EMouseScroll.h"
#include "../Core/ConfigFile.h"
template <typename EventContext>
class EditorCameraInputController : public FirstPersonInputController<EventContext>
{
public:
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
: FirstPersonInputController(eventBroker, playerID)
{
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
}
virtual const glm::vec3 Movement() const override
{
return m_Movement * m_SpeedMultiplier;
}
virtual bool OnCommand(const Events::InputCommand& e) override
{
ImGuiIO& io = ImGui::GetIO();
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
return false;
}
if (e.Command == "Jump") {
if (e.Value > 0) {
m_Movement.y = glm::max(e.Value, 1.f);
} else {
m_Movement.y = 0.f;
}
}
if (e.Command == "Crouch") {
if (e.Value > 0) {
m_Movement.y = glm::min(-e.Value, -1.f);
} else {
m_Movement.y = 0.f;
}
}
if (e.Command == "Sprint") {
if (e.Value > 0) {
m_SpeedMultiplier *= 2.f;
} else {
m_SpeedMultiplier /= 2.f;
}
}
return FirstPersonInputController::OnCommand(e);
}
protected:
ConfigFile* m_Config;
float m_SpeedMultiplier = 1.f;
EventRelay<EventContext, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e)
{
if (e.Button == GLFW_MOUSE_BUTTON_2) {
ImGuiIO& io = ImGui::GetIO();
if (!io.WantCaptureMouse) {
LockMouse();
}
}
return true;
}
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e)
{
if (e.Button == GLFW_MOUSE_BUTTON_2) {
UnlockMouse();
}
return true;
}
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
bool OnMouseScroll(const Events::MouseScroll& e)
{
m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
m_Config->SaveToDisk();
return true;
}
};
#endif