1158 lines
48 KiB
XML
1158 lines
48 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:SceneLight>
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<AmbientColor A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
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<Gamma>1</Gamma>
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</c:SceneLight>
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<c:Transform/>
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<Children>
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<Entity>
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<c:Collidable/>
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<c:Model>
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<GlowIntensity>1.0199999809265137</GlowIntensity>
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<Resource>Models/Props/Walls/SciFiWallTop.mesh</Resource>
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<Color A="1" B="3.92156863" G="1" R="1"/>
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<Shadow>false</Shadow>
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<Position X="0" Y="58.718792" Z="15.6310005"/>
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<Entity>
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<c:Collidable/>
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<c:Model>
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<GlowIntensity>1.5</GlowIntensity>
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<Resource>Models/Props/Pillars/SciFiPillar2Blue.mesh</Resource>
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<Shadow>false</Shadow>
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<Entity>
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<Components>
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<c:Collidable/>
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<c:Model>
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<GlowIntensity>1.5</GlowIntensity>
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<Resource>Models/Props/Pillars/SciFiPillar2Blue.mesh</Resource>
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<Shadow>false</Shadow>
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<Entity name="Dir">
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<c:DirectionalLight>
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<Color A="1" B="0.725490212" G="0.75686276" R="0.741176486"/>
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<Entity name="Cam">
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<Components>
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<c:Camera/>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Shadow>false</Shadow>
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<NormalMap>false</NormalMap>
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<DiffuseTexture>false</DiffuseTexture>
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<SpecularMap>false</SpecularMap>
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<GlowMap>false</GlowMap>
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<Entity name="AnimationOrigin">
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<Entity name="FirstPerson">
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<c:BlendAdditive>
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<Adder>MovementBlend</Adder>
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<Receiver>ActionBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<GlowIntensity>2.2000000476837158</GlowIntensity>
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<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
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<Shadow>false</Shadow>
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<Entity name="ActionBlend">
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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<Entity name="Reload">
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<c:Animation>
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<AnimationName>ReloadSwitchF</AnimationName>
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<Time>1</Time>
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<Loop>false</Loop>
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<Entity name="Fire">
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<c:Animation>
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<AnimationName>ShootRifleF</AnimationName>
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<Loop>false</Loop>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>Idle</Pose1>
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<Pose2>Run</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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<Entity name="Run">
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.18213229396626066</Time>
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<Speed>0.80000019073486328</Speed>
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<Play>true</Play>
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<Additive>true</Additive>
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<c:Transform/>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Time>1.0058570053619635</Time>
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<Play>true</Play>
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<Additive>true</Additive>
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<c:Transform/>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<GlowIntensity>1.5</GlowIntensity>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Shadow>false</Shadow>
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</c:Model>
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<c:Transform>
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<Position X="0.104471974" Y="-0.233116716" Z="-0.181291267"/>
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<Children>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Muzzle">
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<c:Transform>
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<Children>
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<Entity name="WeaponMuzzleFlash">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
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</c:Spawner>
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<Position X="0.000221854658" Y="-0.000376355601" Z="0"/>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzleRay">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
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</c:Spawner>
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<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
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</Entity>
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</Entity>
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</Entity>
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<Entity name="Lights">
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<Components>
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<c:Transform/>
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<Children>
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<Entity name="MainPointLight">
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<c:PointLight>
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<Radius>7</Radius>
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<Intensity>0.60000020265579224</Intensity>
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<Entity name="ThirdPerson">
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<Components>
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<c:BlendOverride>
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<Master>BlendTreeUpper</Master>
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<Slave>BlendTreeLower</Slave>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Entity name="Elbow_Left">
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<c:BoneAttachment>
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<BoneName>L_Elbow</BoneName>
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<c:BoneAttachment>
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<BoneName>R_Elbow</BoneName>
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<c:BoneAttachment>
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<BoneName>Head</BoneName>
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<c:BoneAttachment>
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<BoneName>R_Leg_Top</BoneName>
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<BoneName>L_Leg_Bottomdw</BoneName>
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<Entity name="Leg_bottom_Right">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Leg_Bottom</BoneName>
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<Intensity>0.10000000149011612</Intensity>
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<c:Transform>
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<Position X="-0.0752567574" Y="-0.0357234403" Z="0.0396512263"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Outside">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Intensity>0.10000000149011612</Intensity>
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<Position X="0.075000003" Y="-0.0357234403" Z="0.0396512263"/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="PrimaryAttachment">
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<Components>
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<c:BoneAttachment>
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|
<BoneName>R_Arm_Weapon_Joint</BoneName>
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|
</c:BoneAttachment>
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<c:Spawner>
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|
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
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|
</c:Spawner>
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<c:Transform>
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<Position X="0.161483392" Y="1.14589024" Z="-0.216630831"/>
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<Orientation X="0.240898222" Y="-0.0948642045" Z="0.101176091"/>
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</c:Transform>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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<Person>
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|
<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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</Components>
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<Children>
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<Entity name="AssaultWeapon">
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<Components>
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<c:Shielded/>
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<c:Model>
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<GlowIntensity>1.5</GlowIntensity>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Muzzle">
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<Components>
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<c:Transform>
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<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
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<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
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</c:Transform>
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<Children>
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<Entity name="WeaponMuzzleFlash">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="-8.41593719e-05" Y="-0.000816107844" Z="0.0612007342"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzleRay">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
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</c:Transform>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="SecondaryAttachment">
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|
<Components>
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|
<c:BoneAttachment>
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|
<BoneName>R_Arm_Weapon_Joint</BoneName>
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|
</c:BoneAttachment>
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<c:Spawner>
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<EntityFile>Schema/Entities/SidearmWeaponBlueWorld.xml</EntityFile>
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|
</c:Spawner>
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<c:Transform>
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<Position X="0.161483392" Y="1.14589024" Z="-0.216630831"/>
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<Orientation X="0.240898222" Y="-0.0948642045" Z="0.101176091"/>
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</c:Transform>
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<c:WeaponAttachment>
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<Weapon>SidearmWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlendTreeLower">
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<Components>
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<c:Blend>
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<Pose1>MovementBlend</Pose1>
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<Pose2>JumpDashBlend</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>StandMovement</Pose1>
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|
<Pose2>CrouchMovement</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="CrouchMovement">
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<Components>
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<c:Blend>
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<Pose1>DirectionBlend</Pose1>
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|
<Pose2>Idle</Pose2>
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|
<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="DirectionBlend">
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<Components>
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<c:Blend>
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<Pose1>Walk</Pose1>
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|
<Pose2>StrafeLRBlend</Pose2>
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|
<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="StrafeLRBlend">
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|
<Components>
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<c:Blend>
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<Pose1>Left</Pose1>
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|
<Pose2>Right</Pose2>
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|
<Weight>0.033793529385008014</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Left">
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<Components>
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|
<c:Animation>
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|
<AnimationName>CrouchStrafeLeftF</AnimationName>
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|
<Time>0.88241974173408377</Time>
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|
<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Right">
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<Components>
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|
<c:Animation>
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|
<AnimationName>CrouchStrafeRightF</AnimationName>
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|
<Time>0.81201650289018579</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Walk">
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<Components>
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<c:Animation>
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<AnimationName>CrouchWalkF</AnimationName>
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|
<Time>0.59143688573153952</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Idle">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>CrouchF</AnimationName>
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|
<Time>0.26513958741095278</Time>
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|
<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StandMovement">
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<Components>
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|
<c:Blend>
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|
<Pose1>DirectionBlend</Pose1>
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|
<Pose2>Idle</Pose2>
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|
<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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|
<Entity name="Idle">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>IdleF</AnimationName>
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|
<Time>1.1944777729838978</Time>
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|
<Play>true</Play>
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|
</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DirectionBlend">
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<Components>
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<c:Blend>
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|
<Pose1>RunWalkBlend</Pose1>
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|
<Pose2>StrafeLRBlend</Pose2>
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|
<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="RunWalkBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>Walk</Pose1>
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|
<Pose2>Run</Pose2>
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|
<Weight>1</Weight>
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|
</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Walk">
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<Components>
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|
<c:Animation>
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|
<AnimationName>WalkF</AnimationName>
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|
<Time>0.27895149504902461</Time>
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|
<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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|
</Entity>
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<Entity name="Run">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>RunF</AnimationName>
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|
<Time>0.72155402900976895</Time>
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|
<Speed>1.2000000476837158</Speed>
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|
<Play>true</Play>
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|
</c:Animation>
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<c:Transform/>
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|
</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="StrafeLRBlend">
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|
<Components>
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|
<c:Blend>
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|
<Pose1>Left</Pose1>
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|
<Pose2>Right</Pose2>
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|
<Weight>0.033793529385008014</Weight>
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|
</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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|
<Entity name="Left">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>StrafeLeftF</AnimationName>
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|
<Time>0.52081625640892115</Time>
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|
<Play>true</Play>
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|
</c:Animation>
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<c:Transform/>
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|
</Components>
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<Children/>
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|
</Entity>
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<Entity name="Right">
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|
<Components>
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|
<c:Animation>
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|
<AnimationName>StrafeRightF</AnimationName>
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|
<Time>0.4438501068524805</Time>
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|
<Play>true</Play>
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|
</c:Animation>
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<c:Transform/>
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|
</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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|
</Children>
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|
</Entity>
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|
</Children>
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|
</Entity>
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|
<Entity name="JumpDashBlend">
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|
<Components>
|
|
<c:Blend>
|
|
<Pose1>Jump</Pose1>
|
|
<Pose2>DashBlend</Pose2>
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|
<Weight>1</Weight>
|
|
<SubTreeRoot>true</SubTreeRoot>
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|
</c:Blend>
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|
<c:Transform/>
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|
</Components>
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|
<Children>
|
|
<Entity name="Jump">
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|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>JumpF</AnimationName>
|
|
<Time>0.5</Time>
|
|
<Loop>false</Loop>
|
|
</c:Animation>
|
|
<c:Transform/>
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|
</Components>
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|
<Children/>
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|
</Entity>
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|
<Entity name="DashBlend">
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|
<Components>
|
|
<c:Blend>
|
|
<Pose1>DashFBBlend</Pose1>
|
|
<Pose2>DashLRBlend</Pose2>
|
|
<Weight>0</Weight>
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|
</c:Blend>
|
|
<c:Transform/>
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|
</Components>
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|
<Children>
|
|
<Entity name="DashFBBlend">
|
|
<Components>
|
|
<c:Blend>
|
|
<Pose1>DashForward</Pose1>
|
|
<Pose2>DashBackward</Pose2>
|
|
<Weight>0</Weight>
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|
</c:Blend>
|
|
<c:Transform/>
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|
</Components>
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|
<Children>
|
|
<Entity name="DashForward">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>DashForwardF</AnimationName>
|
|
<Time>1</Time>
|
|
<Loop>false</Loop>
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|
</c:Animation>
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|
<c:Transform/>
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|
</Components>
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|
<Children/>
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|
</Entity>
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|
<Entity name="DashBackward">
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|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>DashBackwardF</AnimationName>
|
|
<Time>1</Time>
|
|
<Loop>false</Loop>
|
|
</c:Animation>
|
|
<c:Transform/>
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|
</Components>
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|
<Children/>
|
|
</Entity>
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|
</Children>
|
|
</Entity>
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|
<Entity name="DashLRBlend">
|
|
<Components>
|
|
<c:Blend>
|
|
<Pose1>DashLeft</Pose1>
|
|
<Pose2>DashRight</Pose2>
|
|
<Weight>0</Weight>
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|
</c:Blend>
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|
<c:Transform/>
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|
</Components>
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|
<Children>
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|
<Entity name="DashLeft">
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|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>DashLeftF</AnimationName>
|
|
<Time>1</Time>
|
|
<Loop>false</Loop>
|
|
</c:Animation>
|
|
<c:Transform/>
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|
</Components>
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|
<Children/>
|
|
</Entity>
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|
<Entity name="DashRight">
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|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>DashRightF</AnimationName>
|
|
<Time>1</Time>
|
|
<Loop>false</Loop>
|
|
</c:Animation>
|
|
<c:Transform/>
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|
</Components>
|
|
<Children/>
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|
</Entity>
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|
</Children>
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|
</Entity>
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|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="BlendTreeUpper">
|
|
<Components>
|
|
<c:Blend>
|
|
<Pose1>AssaultWeapon</Pose1>
|
|
<Pose2>SidearmWeapon</Pose2>
|
|
<Weight>0</Weight>
|
|
<SubTreeRoot>true</SubTreeRoot>
|
|
</c:Blend>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="AssaultWeapon">
|
|
<Components>
|
|
<c:BlendAdditive>
|
|
<Adder>Aim</Adder>
|
|
<Receiver>WeaponBlend</Receiver>
|
|
</c:BlendAdditive>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="WeaponBlend">
|
|
<Components>
|
|
<c:BlendAdditive>
|
|
<Adder>IdleAssault</Adder>
|
|
<Receiver>ActionBlend</Receiver>
|
|
</c:BlendAdditive>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="ActionBlend">
|
|
<Components>
|
|
<c:Blend>
|
|
<Pose1>Fire</Pose1>
|
|
<Pose2>Reload</Pose2>
|
|
<Weight>0</Weight>
|
|
</c:Blend>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="Reload">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>ReloadSwitchU</AnimationName>
|
|
<Time>1</Time>
|
|
<Loop>false</Loop>
|
|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="Fire">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>ShootFastRifleU</AnimationName>
|
|
<Loop>false</Loop>
|
|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="IdleAssault">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>IdleAssaultRifleU</AnimationName>
|
|
<Time>1.9100911811972976</Time>
|
|
<Play>true</Play>
|
|
<Additive>true</Additive>
|
|
</c:Animation>
|
|
<c:Transform/>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="Aim">
|
|
<Components>
|
|
<c:Animation>
|
|
<AnimationName>AimRifleA</AnimationName>
|
|
<Time>0.62632136266547511</Time>
|
|
<Speed>0.10000000149011612</Speed>
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|
<Loop>false</Loop>
|
|
<Additive>true</Additive>
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|
</c:Animation>
|
|
<c:Transform/>
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|
</Components>
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|
<Children/>
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|
</Entity>
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|
</Children>
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|
</Entity>
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|
</Children>
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|
</Entity>
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|
</Children>
|
|
</Entity>
|
|
<Entity name="AnimationText">
|
|
<Components>
|
|
<c:Text>
|
|
<Content>Blending Into:</Content>
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|
<Resource>Fonts/Hind-Edited.otf,128</Resource>
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|
<Color A="0.419607848" B="1.56862748" G="1" R="0.470588237"/>
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|
<Alignment>
|
|
<Right/>
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|
</Alignment>
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|
</c:Text>
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|
<c:Transform>
|
|
<Position X="0" Y="2.27183104" Z="1.18900001"/>
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|
<Orientation X="0" Y="3.14159203" Z="0"/>
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|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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|
</c:Transform>
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|
</Components>
|
|
<Children>
|
|
<Entity name="CurrentBlend">
|
|
<Components>
|
|
<c:Text>
|
|
<Content>Fire</Content>
|
|
<Resource>Fonts/Hind-Edited.otf,128</Resource>
|
|
<Color A="0.419607848" B="1.96078432" G="1.17647064" R="1.17647064"/>
|
|
<Alignment>
|
|
<Left/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0.294819385" Y="0" Z="-2.33695641e-06"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="AnimationText">
|
|
<Components>
|
|
<c:Text>
|
|
<Content>Then into:</Content>
|
|
<Resource>Fonts/Hind-Edited.otf,128</Resource>
|
|
<Color A="0.419607848" B="1.56862748" G="1" R="0.470588237"/>
|
|
<Alignment>
|
|
<Right/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0" Y="-0.969726741" Z="0"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="QueuedBlend">
|
|
<Components>
|
|
<c:Text>
|
|
<Content>Movement</Content>
|
|
<Resource>Fonts/Hind-Edited.otf,128</Resource>
|
|
<Color A="0.419607848" B="1.96078432" G="1.17647064" R="1.17647064"/>
|
|
<Alignment>
|
|
<Left/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0.294819385" Y="0" Z="-2.33695641e-06"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="Aimtextparent">
|
|
<Components>
|
|
<c:Text>
|
|
<Content>Aim:</Content>
|
|
<Resource>Fonts/Hind-Edited.otf,128</Resource>
|
|
<Color A="0.419607848" B="1.96078432" G="0.984313726" R="0.470588237"/>
|
|
<Alignment>
|
|
<Right/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="8.49026871" Y="-2.90097594" Z="-7.48232969e-06"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="AimText">
|
|
<Components>
|
|
<c:Text>
|
|
<Content> </Content>
|
|
<Resource>Fonts/Hind-Edited.otf,128</Resource>
|
|
<Color A="0.419607848" B="1.96078432" G="1.17647064" R="1.17647064"/>
|
|
<Alignment>
|
|
<Left/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0.294999987" Y="0" Z="0"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
<Entity name="AnimationText">
|
|
<Components>
|
|
<c:Text>
|
|
<Content>Movement:</Content>
|
|
<Resource>Fonts/Hind-Edited.otf,128</Resource>
|
|
<Color A="0.419607848" B="1.56862748" G="1" R="0.470588237"/>
|
|
<Alignment>
|
|
<Right/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0" Y="-1.64900005" Z="9.93442484e-09"/>
|
|
<Scale X="0.600000024" Y="0.600000024" Z="1"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children>
|
|
<Entity name="MovementText">
|
|
<Components>
|
|
<c:Text>
|
|
<Content>Forward</Content>
|
|
<Resource>Fonts/Hind-Edited.otf,128</Resource>
|
|
<Color A="0.419607848" B="1.96078432" G="1.17647064" R="1.17647064"/>
|
|
<Alignment>
|
|
<Left/>
|
|
</Alignment>
|
|
</c:Text>
|
|
<c:Transform>
|
|
<Position X="0.294819385" Y="0" Z="-2.33695641e-06"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
</Entity>
|
|
</Children>
|
|
|
|
</Entity>
|