1417 lines
58 KiB
XML
1417 lines
58 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="PlayerAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon/>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Collidable/>
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<c:DashAbility/>
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<c:DoubleJump/>
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<c:SidearmWeapon>
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<BaseDamage>10</BaseDamage>
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</c:SidearmWeapon>
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<c:Health/>
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<c:NetworkComponent/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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<CurrentWeapon></CurrentWeapon>
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</c:Player>
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<c:Transform>
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<Orientation X="0" Y="-0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Camera">
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<Components>
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<c:Camera>
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<NearClip>0.10000000149011612</NearClip>
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<FarClip>300</FarClip>
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</c:Camera>
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<c:Transform>
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<Position X="0" Y="1.27700007" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
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<Scale X="1.30000007" Y="1.50000012" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HUD">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/PlayerHUD.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="HUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Crosshair">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HitMarkerSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="CapturePointHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0.190541431" Z="0"/>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>1</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Fill>
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<c:CapturePointHUD/>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="4.71238899"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="KillFeed">
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<Components>
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<c:KillFeed/>
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<c:Transform>
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<Position X="0.486000031" Y="0.26000002" Z="0"/>
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<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="KillFeed1">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed2">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-1" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed3">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-2" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="CapturePointArrow">
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<Components>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:CapturePointArrowHUD/>
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<c:Model>
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<Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.198665127" Z="0"/>
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<Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
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<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HealthHUDAssault">
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<Components>
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<c:Transform>
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<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
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<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="HealthText">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="1" B="1" G="0" R="0"/>
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</c:Fill>
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<c:HealthHUD/>
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<c:Text>
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<Content>100/100</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="0.505882382" B="1.56862748" G="1.17647064" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
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<Orientation X="0" Y="0" Z="1.57070696"/>
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<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HealthBar">
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<Components>
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<c:Fill>
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|
<Percentage>1</Percentage>
|
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<Color A="0.301960796" B="1" G="0" R="0"/>
|
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</c:Fill>
|
|
<c:HealthHUD/>
|
|
<c:Sprite>
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|
<Model>Models/Core/UnitQuad.mesh</Model>
|
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<GlowMap></GlowMap>
|
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
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</c:Sprite>
|
|
<c:Transform>
|
|
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
|
</c:Transform>
|
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</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="BoostIcons">
|
|
<Components>
|
|
<c:BoostIconsHUD/>
|
|
<c:Transform>
|
|
<Position X="0" Y="0.00500000035" Z="0"/>
|
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</c:Transform>
|
|
</Components>
|
|
<Children>
|
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<Entity name="Assault">
|
|
<Components>
|
|
<c:Fill>
|
|
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
|
|
</c:Fill>
|
|
<c:Sprite>
|
|
<DepthSort>false</DepthSort>
|
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
<GlowMap></GlowMap>
|
|
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
|
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
|
|
</c:Sprite>
|
|
<c:Transform>
|
|
<Position X="0.0250000004" Y="0.0650000051" Z="0"/>
|
|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
|
</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="Defender">
|
|
<Components>
|
|
<c:Fill>
|
|
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
|
|
</c:Fill>
|
|
<c:Sprite>
|
|
<DepthSort>false</DepthSort>
|
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
<GlowMap></GlowMap>
|
|
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
|
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
|
|
</c:Sprite>
|
|
<c:Transform>
|
|
<Position X="0.0240000002" Y="0.104000002" Z="0"/>
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|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
|
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
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</c:Transform>
|
|
</Components>
|
|
<Children/>
|
|
</Entity>
|
|
<Entity name="Sniper">
|
|
<Components>
|
|
<c:Fill>
|
|
<Color A="1" B="1.96078432" G="0.784313738" R="0"/>
|
|
</c:Fill>
|
|
<c:Sprite>
|
|
<DepthSort>false</DepthSort>
|
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
<GlowMap></GlowMap>
|
|
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
|
<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
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<AnimationName>AimRifleA</AnimationName>
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<Time>0.5</Time>
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<Speed>0.10000000149011612</Speed>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</Entity>
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</Entity>
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<Entity name="SidearmWeapon">
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<Components>
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<c:BlendAdditive>
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<Adder>Aim</Adder>
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<Receiver>WeaponBlend</Receiver>
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</c:BlendAdditive>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponBlend">
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<Components>
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<c:BlendAdditive>
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<Adder>IdleSidearm</Adder>
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<Receiver>ActionBlend</Receiver>
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</c:BlendAdditive>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ActionBlend">
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<Components>
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<c:Blend>
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<Pose1>Reload</Pose1>
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<Pose2>Fire</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootSecWepU</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="IdleSidearm">
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<Components>
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<c:Animation>
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<AnimationName>IdleSecWepU</AnimationName>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="Aim">
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<Components>
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<c:Animation>
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<AnimationName>AimSecWepA</AnimationName>
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<Time>0.5</Time>
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<Loop>false</Loop>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Entity>
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<Entity name="Lights">
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<Components>
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<c:Transform/>
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<Children>
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<Entity name="Elbow_Left">
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<Components>
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<c:BoneAttachment>
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<BoneName>L_Elbow</BoneName>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="-0.0546795987" Y="0.970895708" Z="-0.395071507"/>
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<Entity name="Upper">
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Intensity>0.10000000149011612</Intensity>
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<Entity name="Lower">
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<c:PointLight>
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<Entity name="Elbow_Right">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Elbow</BoneName>
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</c:BoneAttachment>
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<c:PointLight>
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<Intensity>0.10000000149011612</Intensity>
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<c:PointLight>
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<Entity name="Head">
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<Components>
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<c:BoneAttachment>
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<BoneName>Head</BoneName>
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<c:PointLight>
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<Intensity>0.10000000149011612</Intensity>
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<c:PointLight>
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<Color A="1" B="1" G="0.784313738" R="0"/>
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<Entity name="Leg_top_left">
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<c:BoneAttachment>
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<BoneName>L_Leg_Top</BoneName>
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<Entity name="Leg_top_Right">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Leg_Top</BoneName>
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<Components>
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<c:BoneAttachment>
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<BoneName>L_Leg_Bottomdw</BoneName>
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<Entity name="Leg_bottom_Right">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Leg_Bottom</BoneName>
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<Entity name="AABBStanding">
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.427450985" B="1" G="1" R="1"/>
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<Visible>false</Visible>
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<Entity name="AABBCrouching">
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.745098054" B="1" G="0" R="1"/>
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<Visible>false</Visible>
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<Entity name="PlayerName">
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Entity name="Indicator">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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<c:HiddenForLocalPlayer/>
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<MinScale>50</MinScale>
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<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
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<Entity name="ShieldAttachment">
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
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