ecf524eb4e
# Conflicts: # include/Engine/Rendering/PickingPass.h # include/Engine/Rendering/Renderer.h # resources/Schema/Entities/Test.xml # src/Engine/Rendering/DrawScenePass.cpp # src/Engine/Rendering/PickingPass.cpp # src/Engine/Rendering/RenderQueueFactory.cpp # src/Engine/Rendering/Renderer.cpp
98 lines
1.7 KiB
C++
98 lines
1.7 KiB
C++
#ifndef RenderQueue_h__
|
|
#define RenderQueue_h__
|
|
|
|
#include <cstdint>
|
|
#include <forward_list>
|
|
|
|
#include "../Common.h"
|
|
#include "../GLM.h"
|
|
#include "../Core/Util/Rectangle.h"
|
|
#include "../Core/Entity.h"
|
|
#include "Camera.h"
|
|
#include "RenderJob.h"
|
|
#include "ModelJob.h"
|
|
#include "PointLightJob.h"
|
|
|
|
|
|
/*
|
|
struct SpriteJob : RenderJob
|
|
{
|
|
unsigned int ShaderID = 0;
|
|
unsigned int TextureID = 0;
|
|
|
|
glm::mat4 ModelMatrix;
|
|
const Texture* DiffuseTexture = nullptr;
|
|
const Texture* NormalTexture = nullptr;
|
|
const Texture* SpecularTexture = nullptr;
|
|
glm::vec4 Color;
|
|
|
|
void CalculateHash() override
|
|
{
|
|
Hash = TextureID;
|
|
}
|
|
};
|
|
|
|
struct PointLightJob : RenderJob
|
|
{
|
|
glm::vec4 Position;
|
|
glm::vec4 Color;
|
|
float Radius;
|
|
float Intensity;
|
|
float Falloff;
|
|
float padding = 123;
|
|
|
|
void CalculateHash() override
|
|
{
|
|
Hash = 0;
|
|
}
|
|
};
|
|
*/
|
|
|
|
struct RenderScene
|
|
{
|
|
::Camera* Camera;
|
|
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
|
|
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
|
|
Rectangle Viewport;
|
|
|
|
void Clear()
|
|
{
|
|
ForwardJobs.clear();
|
|
PointLightJobs.clear();
|
|
}
|
|
};
|
|
|
|
struct RenderFrame
|
|
{
|
|
public:
|
|
|
|
void Add(RenderScene &scene)
|
|
{
|
|
RenderScenes.push_back(std::shared_ptr<RenderScene>(new RenderScene(scene)));
|
|
m_Size++;
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
RenderScenes.clear();
|
|
m_Size = 0;
|
|
}
|
|
|
|
int Size() const { return m_Size; }
|
|
std::list<std::shared_ptr<RenderScene>>::const_iterator begin()
|
|
{
|
|
return RenderScenes.begin();
|
|
}
|
|
|
|
std::list<std::shared_ptr<RenderScene>>::const_iterator end()
|
|
{
|
|
return RenderScenes.end();
|
|
}
|
|
|
|
std::list<std::shared_ptr<RenderScene>> RenderScenes;
|
|
|
|
private:
|
|
int m_Size = 0;
|
|
};
|
|
|
|
#endif |