ceab837e27
Conflicts: include/Engine/Rendering/RawModelCustom.h src/Engine/Rendering/RawModelCustom.cpp src/Engine/Rendering/Skeleton.cpp
159 lines
4.6 KiB
C++
159 lines
4.6 KiB
C++
#ifndef RawModelCustom_h__
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#define RawModelCustom_h__
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#ifndef USING_ASSIMP_AS_IMPORTER
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#define RawModel RawModelCustom
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <cstdlib>
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#include <stack>
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#include <boost/filesystem/path.hpp>
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#include "../Common.h"
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#include "../GLM.h"
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#include "../Core/ResourceManager.h"
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#include "Texture.h"
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#include "Skeleton.h"
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#include "boost\endian\buffers.hpp"
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class RawModelCustom : public Resource
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{
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friend class ResourceManager;
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protected:
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RawModelCustom(std::string fileName);
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public:
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~RawModelCustom();
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struct Vertex
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{
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glm::vec3 Position;
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glm::vec3 Normal;
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glm::vec3 Tangent;
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glm::vec3 BiNormal;
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glm::vec2 TextureCoords;
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};
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struct SkinedVertex : public Vertex {
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glm::vec4 BoneIndices;
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glm::vec4 BoneWeights;
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};
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struct TextureProperties {
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std::string TexturePath;
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glm::vec2 UVRepeat;
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std::shared_ptr<::Texture> Texture;
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};
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struct MaterialBasic
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{
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float SpecularExponent;
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float ReflectionFactor;
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glm::vec4 DiffuseColor{ 1.0f, 1.0f, 1.0f, 1.0f };
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glm::vec4 SpecularColor{ 1.0f, 1.0f, 1.0f, 1.0f };
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glm::vec4 IncandescenceColor{ 1.0f, 1.0f, 1.0f, 1.0f };
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unsigned int StartIndex;
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unsigned int EndIndex;
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//float Transparency;
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};
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struct MaterialSplatMapping : public MaterialBasic
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{
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TextureProperties SplatMap;
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std::vector<TextureProperties> ColorMaps;
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std::vector<TextureProperties> NormalMaps;
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std::vector<TextureProperties> SpecularMaps;
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std::vector<TextureProperties> IncandescenceMaps;
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};
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struct MaterialSingleTextures : public MaterialBasic
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{
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TextureProperties ColorMaps;
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TextureProperties NormalMaps;
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TextureProperties SpecularMaps;
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TextureProperties IncandescenceMaps;
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};
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enum class MaterialType { Basic = 1, SplatMapping, SingleTextures };
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struct MaterialProperties {
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MaterialType type;
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MaterialBasic* material;
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};
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const Vertex* Vertices() const {
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if (hasSkin) {
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return m_SkinedVertices.data();
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} else {
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return m_Vertices.data();
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}
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};
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unsigned int VertexSize() const {
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if (hasSkin) {
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return sizeof(SkinedVertex);
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}
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else {
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return sizeof(Vertex);
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}
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};
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unsigned int NumVertices() const {
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if (hasSkin) {
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return m_SkinedVertices.size();
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} else {
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return m_Vertices.size();
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}
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};
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bool isSkined() const { return hasSkin; };
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std::vector<MaterialProperties> m_Materials;
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std::vector<unsigned int> m_Indices;
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Skeleton* m_Skeleton = nullptr;
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glm::mat4 m_Matrix;
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private:
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bool hasSkin;
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std::vector<Vertex> m_Vertices;
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std::vector<SkinedVertex> m_SkinedVertices;
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void ReadMeshFile(std::string filePath);
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void ReadMeshFileHeader(std::size_t& offset, char* fileData);
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void ReadMesh(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
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void ReadVertices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
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void ReadIndices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
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void ReadMaterialFile(std::string filePath);
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void ReadMaterials(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
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void ReadMaterialSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
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void ReadMaterialBasic(MaterialBasic* Material, unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadMaterialSingleTexture(MaterialSingleTextures* Material, unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadMaterialSplatMapping(MaterialSplatMapping* Material, unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadMaterialTextureProperties(TextureProperties& texture, unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadAnimationFile(std::string filePath);
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void ReadAnimationBindPoses(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
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void ReadAnimationJoint(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
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void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
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void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
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void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
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//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
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};
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#else
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#include "RawModelAssimp.h"
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#endif
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#endif |