16 lines
449 B
C++
16 lines
449 B
C++
#include "WeaponBehaviour.h"
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class DefenderWeaponBehaviour : public WeaponBehaviour
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{
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public:
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DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity);
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virtual void Fire() override;
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//virtual void CeaseFire() override;
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//virtual void Reload() override;
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//virtual void Update(double dt) override;
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private:
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double m_TimeSinceLastFire = 0.0;
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}; |