Files
axyz/include/Game/RaptorCopterSystem.h
T
2015-12-11 14:03:00 +01:00

18 lines
564 B
C++

#include "Common.h"
#include "Core/System.h"
class RaptorCopterSystem : public System
{
public:
RaptorCopterSystem(EventBroker* eventBroker)
: System(eventBroker, "RaptorCopter")
{ }
virtual void Initialize() { }
virtual void Update(World* world, ComponentWrapper& raptorCopter, double dt) override
{
ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];
}
};