Files
axyz/include/Engine/Network/PlayerDefinition.h
T
Jocke 94adaf8ae3 Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
2015-12-08 16:41:22 +01:00

12 lines
208 B
C++

#ifndef PlayerDefinition_h__
#define PlayerDefinition_h__
#include <string>
struct PlayerDefinition {
unsigned int EntityID;
std::string Name;
boost::asio::ip::udp::endpoint Endpoint;
};
#endif