Files
axyz/include/Engine/Core/SystemPipeline.h
T

89 lines
2.8 KiB
C++

#ifndef SystemPipeline_h__
#define SystemPipeline_h__
#include "../Common.h"
#include "EventBroker.h"
#include "System.h"
#include "World.h"
class SystemPipeline
{
public:
SystemPipeline(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
{ }
~SystemPipeline()
{
for (UnorderedSystems& group : m_OrderedSystemGroups) {
for (auto& pair : group.Systems) {
delete pair.second;
}
}
}
template <typename T, typename... Arguments>
//All systems with orderlevel 0 will be updated first, then 1, 2, etc.
void AddSystem(int updateOrderLevel, Arguments... args)
{
if (updateOrderLevel + 1 > m_OrderedSystemGroups.size()) {
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
}
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
System* system = new T(m_EventBroker, args...);
group.Systems[typeid(T).name()] = system;
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
if (pureSystem != nullptr) {
if (!pureSystem->m_ComponentType.empty()) {
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
} else {
LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
}
}
ImpureSystem* impureSystem = dynamic_cast<ImpureSystem*>(system);
if (impureSystem != nullptr) {
group.ImpureSystems.push_back(impureSystem);
}
}
void Update(World* world, double dt)
{
for (UnorderedSystems& group : m_OrderedSystemGroups) {
// Process events
for (auto& pair : group.Systems) {
m_EventBroker->Process(pair.first);
}
// Update
for (auto& system : group.ImpureSystems) {
system->Update(world, dt);
}
for (auto& pair : group.PureSystems) {
const std::string& componentName = pair.first;
auto& systems = pair.second;
const ComponentPool* pool = world->GetComponents(componentName);
if (pool == nullptr) {
continue;
}
for (auto& component : *pool) {
for (auto& system : systems) {
system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
}
}
}
}
}
private:
EventBroker* m_EventBroker;
struct UnorderedSystems
{
std::map<std::string, System*> Systems;
std::map<std::string, std::vector<PureSystem*>> PureSystems;
std::vector<ImpureSystem*> ImpureSystems;
};
std::vector<UnorderedSystems> m_OrderedSystemGroups;
};
#endif