Files
axyz/include/Game/PlayerMovementSystem.h
T

12 lines
320 B
C++

#include "Common.h"
#include "Core/System.h"
class PlayerMovementSystem : public PureSystem
{
public:
PlayerMovementSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Player")
{ }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
};