Files
axyz/resources/Shaders/Picking.vert.glsl
T
Teejoon 155d700a44 WIP
2016-03-08 16:19:56 +01:00

19 lines
435 B
GLSL

#version 430
#include "StandarUniform.glsl"
layout(location = PVM_UNIFORM_LOCATION) uniform mat4 PVM;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
layout(location = 2) in vec3 Tangent;
layout(location = 3) in vec3 BiTangent;
layout(location = 4) in vec2 TextureCoords;
out VertexData{
vec3 Position;
}Output;
void main()
{
gl_Position = PVM * vec4(Position, 1.0);
Output.Position = Position, 1.0;
}