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d78a7e20e2860e533124df540db3526575c99ce5
axyz/src/Engine
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Jocke d78a7e20e2 Merge branch 'master' into Weapons
2016-03-04 08:29:33 +01:00
..
Collision
Only do physics and collision calculations on the clients side, and only for their own entity.
2016-03-03 11:39:00 +01:00
Core
Merge remote-tracking branch 'origin/master' into Animations
2016-03-03 23:21:14 +01:00
Editor
Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name
2016-03-03 20:43:28 +01:00
GUI
PickClass used for class-picking, SwapToClassPick to swap camera.
2016-03-03 16:59:17 +01:00
Input
Fixes #66 warnings
2016-02-01 17:53:01 +01:00
Network
We can now read larger packets than 65536 bytes in TCPClient::readBuffer()
2016-03-04 05:10:18 +01:00
Rendering
Fixed crash when trying to blend to a nonexistent node
2016-03-04 02:53:23 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
CMakeLists.txt
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
2016-02-16 16:57:46 +01:00
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