Files
axyz/src/Engine/Rendering/DummyRenderer.cpp
T
2015-11-30 17:28:24 +01:00

59 lines
1.5 KiB
C++

#include "Rendering/DummyRenderer.h"
void DummyRenderer::Initialize()
{
// Initialize GLFW
if (!glfwInit()) {
LOG_ERROR("GLFW: Initialization failed");
exit(EXIT_FAILURE);
}
// Create a window
GLFWmonitor* monitor = nullptr;
if (m_Fullscreen) {
monitor = glfwGetPrimaryMonitor();
}
//glfwWindowHint(GLFW_SAMPLES, 8);
m_Window = glfwCreateWindow(m_Resolution.Width, m_Resolution.Height, "daydream", monitor, nullptr);
if (!m_Window) {
LOG_ERROR("GLFW: Failed to create window");
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(m_Window);
// GL version info
glGetIntegerv(GL_MAJOR_VERSION, &m_GLVersion[0]);
glGetIntegerv(GL_MINOR_VERSION, &m_GLVersion[1]);
m_GLVendor = (GLchar*)glGetString(GL_VENDOR);
std::stringstream ss;
ss << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1];
#ifdef DEBUG
ss << " DEBUG";
#endif
LOG_INFO(ss.str().c_str());
glfwSetWindowTitle(m_Window, ss.str().c_str());
// Initialize GLEW
if (glewInit() != GLEW_OK) {
LOG_ERROR("GLEW: Initialization failed");
exit(EXIT_FAILURE);
}
// Create default camera
m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f);
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0));
if (m_Camera == nullptr) {
m_Camera = m_DefaultCamera;
}
glfwSwapInterval(m_VSYNC);
}
void DummyRenderer::Draw(RenderQueueCollection& rq)
{
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(m_Window);
}