77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
#ifndef SoundSystem_h__
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#define SoundSystem_h__
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#include <unordered_map>
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#include "glm/common.hpp"
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#include "glm/gtx/rotate_vector.hpp"
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#include "OpenAL/al.h"
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#include "OpenAL/alc.h"
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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#include "Sound/Sound.h"
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#include "Sound/EPlaySound.h"
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struct Source
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{
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Sound* SoundResource;
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ALuint ALsource;
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};
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class SoundSystem
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{
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public:
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SoundSystem() { }
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SoundSystem(World* world, EventBroker* eventBroker);
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~SoundSystem();
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void Update(); // Update emitters
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private:
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// Private setters and getters for working with glm
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void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
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glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; };
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void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); };
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glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; };
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void setListenerOri(glm::vec3 ori)
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{
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glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0);
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forward = glm::rotateX(forward, ori.x);
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forward = glm::rotateY(forward, ori.y);
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forward = glm::rotateZ(forward, ori.z);
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glm::normalize(forward);
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glm::vec3 up = glm::vec3(0.0, 1.0, 0.0);
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up = glm::rotateX(up, ori.x);
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up = glm::rotateY(up, ori.y);
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up = glm::rotateZ(up, ori.z);
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glm::normalize(up);
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ALfloat lori[6] = { forward.x, forward.y, forward.z , up.x, up.y, up.z };
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alListenerfv(AL_ORIENTATION, lori);
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};
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glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; };
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void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
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void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
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void setSourceOri(ALuint source, glm::vec3 ori) { ALfloat sori[3] = { ori.x, ori.y, ori.z }; alSourcefv(source, AL_ORIENTATION, sori); };
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// Logic
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World* m_World;
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EventBroker* m_EventBroker;
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ALuint createSource();
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void playSound(Source source);
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void stopSound(Source source);
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void stopEmitter(EntityID emitter);
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// OpenAL system variables
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ALCdevice* m_ALCdevice = nullptr;
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ALCcontext* m_ALCcontext = nullptr;
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// Logic
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std::unordered_map<EntityID, Source> m_Sources;
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// Events
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EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
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bool OnPlaySound(const Events::PlaySound &e);
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};
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#endif |