Files
axyz/include/Game/Systems/PlayerSpawnSystem.h
T

17 lines
439 B
C++

#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Events/ESpawnerSpawn.h"
class PlayerSpawnSystem : public ImpureSystem
{
public:
PlayerSpawnSystem(EventBroker* eventBroker);
virtual void Update(World* world, double dt) override;
private:
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
std::vector<int> m_SpawnRequests;
};