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dc7ed2e0bac8daa5c1079cb0f83a0496deb3d253
axyz
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include
/
Engine
/
Rendering
/
LightCullingPassState.h
T
Tleety
ab6af30a28
Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
2015-12-18 12:02:02 +01:00
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