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ddb969f1f0bca79fbc62bf3326644c3baf934817
axyz
/
src
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Engine
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Collision
T
History
William Moberg
4c87ca10b9
Merge branch 'master' into BoxModelCollision
2016-02-19 14:17:17 +01:00
..
Collision.cpp
Merge branch 'master' into BoxModelCollision
2016-02-19 14:17:17 +01:00
CollisionSystem.cpp
You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
2016-02-19 14:16:22 +01:00
FillFrustumOctreeSystem.cpp
Frustrum octree should only get AABBs derived from Model now.
2016-02-10 16:10:41 +01:00
FillOctreeSystem.cpp
Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
2016-02-09 19:20:04 +01:00
TriggerSystem.cpp
Models/Collideables/etc. won't need a AABB component anymore, if it has a Model component. In addition, they should take rotation into account, i.e it doesn't have to be axis-aligned.
2016-02-09 19:20:04 +01:00