Files
axyz/src/Game/Systems/PlayerSpawnSystem.cpp
T

52 lines
1.3 KiB
C++

#include "Systems/PlayerSpawnSystem.h"
PlayerSpawnSystem::PlayerSpawnSystem(World* m_World, EventBroker* eventBroker)
: System(m_World, eventBroker)
{
EVENT_SUBSCRIBE_MEMBER(m_OnInputCommand, &PlayerSpawnSystem::OnInputCommand);
}
void PlayerSpawnSystem::Update(double dt)
{
auto playerSpawns = m_World->GetComponents("PlayerSpawn");
if (playerSpawns == nullptr) {
return;
}
for (auto& team : m_SpawnRequests) {
for (auto& cPlayerSpawn : *playerSpawns) {
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
if (!spawner.HasComponent("Spawner")) {
continue;
}
// If the spawner has a team affiliation, check it
if (spawner.HasComponent("Team")) {
if ((int)spawner["Team"]["Team"] != team) {
continue;
}
}
// Spawn the player!
EntityWrapper player = SpawnerSystem::Spawn(spawner);
// Set the player team affiliation
player["Team"]["Team"] = team;
}
}
m_SpawnRequests.clear();
}
bool PlayerSpawnSystem::OnInputCommand(const Events::InputCommand& e)
{
if (e.Command != "PickTeam") {
return false;
}
if (e.Value != 0) {
m_SpawnRequests.push_back((int)e.Value);
}
return true;
}