a6548a72b3
# Conflicts: # include/Engine/Collision/CollidableOctreeSystem.h # include/Engine/Collision/CollisionSystem.h # include/Engine/Collision/TriggerSystem.h # include/Engine/Rendering/RenderSystem.h # include/Game/Systems/PlayerSystem.h # resources/Schema/Components/Physics.xsd # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp # src/Game/Systems/HealthSystem.cpp # src/Game/Systems/PlayerSystem.cpp # src/Tests/OctTreeTestGameClass.cpp
36 lines
906 B
C++
36 lines
906 B
C++
#ifndef CollisionSystem_h__
|
|
#define CollisionSystem_h__
|
|
|
|
#include <GLFW/glfw3.h>
|
|
#include <glm/common.hpp>
|
|
|
|
#include "../Common.h"
|
|
#include "../Core/System.h"
|
|
#include "../Core/EventBroker.h"
|
|
#include "../Core/EKeyUp.h"
|
|
#include "../Core/Octree.h"
|
|
|
|
class CollisionSystem : public PureSystem
|
|
{
|
|
public:
|
|
CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
|
|
: System(world, eventBroker)
|
|
, PureSystem("Collidable")
|
|
, m_Octree(octree)
|
|
, zPress(false)
|
|
{
|
|
//TODO: Debug stuff, remove later.
|
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
|
|
}
|
|
|
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
|
|
private:
|
|
Octree<AABB>* m_Octree;
|
|
bool zPress;
|
|
|
|
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
|
|
bool OnKeyUp(const Events::KeyUp &event);
|
|
};
|
|
|
|
#endif |